Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toras" data-source="post: 3606939" data-attributes="member: 13626"><p>Planescape has always been a magic intensive setting, and given that the wheel exists in many settings that can be a starting point for many of the magical items that filter their way onto the prime.</p><p></p><p>In the case of Sigil itself, magical items are easy to come by if you have the cash or the credit. The reason for this is due in part to the fact that magical items continue to be created but a smaller number are destroyed. Add to that the fact that the setting allows for other ways of creating such items, like exotic materials or techniques, grand artifice of all the outsider races and the forges of the Gods themselves and there is a great deal of them.</p><p></p><p>The reason that so many of the ones that seem to change hands or return to stocks happen to be weapons and armor, is easily explainable due to the Blood War. The war creates an ever present demand for new material, and when people wielding the current are killed the other side or scavengers will claim the weapons and sell them back. </p><p></p><p>It creates an abundance of the lower level magical items. Beyond that it is more of a boutique sale or knowing the right person (that term is applied broadly). And it can be commissoned or located. The trick of course is having the money to pay and a way of getting to there.</p></blockquote><p></p>
[QUOTE="Toras, post: 3606939, member: 13626"] Planescape has always been a magic intensive setting, and given that the wheel exists in many settings that can be a starting point for many of the magical items that filter their way onto the prime. In the case of Sigil itself, magical items are easy to come by if you have the cash or the credit. The reason for this is due in part to the fact that magical items continue to be created but a smaller number are destroyed. Add to that the fact that the setting allows for other ways of creating such items, like exotic materials or techniques, grand artifice of all the outsider races and the forges of the Gods themselves and there is a great deal of them. The reason that so many of the ones that seem to change hands or return to stocks happen to be weapons and armor, is easily explainable due to the Blood War. The war creates an ever present demand for new material, and when people wielding the current are killed the other side or scavengers will claim the weapons and sell them back. It creates an abundance of the lower level magical items. Beyond that it is more of a boutique sale or knowing the right person (that term is applied broadly). And it can be commissoned or located. The trick of course is having the money to pay and a way of getting to there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top