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The Magic-Walmart myth
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<blockquote data-quote="Midknightsun" data-source="post: 3607287" data-attributes="member: 46459"><p>And yet.</p><p></p><p>Magic items have existed in the game world for eons. Take FR, Eberron, or GH.</p><p></p><p><em>But magic items get used (charges, one shots, etc) and destroyed. Additionally, not everything that's made is found after centuries or eons . . . especially at the same time</em></p><p></p><p>There aren't lots of fancy rules to describe how long a magical blade will last. Whether it will rust in the rain, get bent when slicing through armour, and heaps of other mundane wear-and-tear rules. Basically because they aren't much fun, and it is a part of the genre: ancient swords, borne by famous swordsmen through the ages. Fantasical, Mythical, & Magical.</p><p></p><p><em>Again, I just don't see how applying a little internal consistency and a moderate baseline of reality suddenly = not fun, or suddenly becomes overwrought. It really doesn't. I've never really had any of my players say anything like that, and for the record I run 2 campaigns . . . one of which I was begged to run, so I got no shortage of people who apparently think things ARE indeed fun with my view of things. I do also have magical "stores" or whatnot, I just don't see even the basic logic in the "everything is available" idea . . . . not to mention what someone said before about players even knowing that half this stuff exists. YMMV</em></p><p></p><p>So if the entire planet consists of, say 100 million sentient creatures (a low estimate considering the fact that sentient beings exist underground in massive communities (drow, duergar, illithids, aboleth,...) as well as below the seas (mermen, sea elves, sahuagin,...)), and if we assume that over the past 10,000 years, our fantasical planet has seen maybe 100 billion sentient creatures (apart from those visiting from beyond the sphere/phlogiston/other planar entities/divinities), how many +1, +2, +3, +4 & +5 swords would you expect to see lying around? Given this glut of almost nondestructible items, wouldn't you expect to see people giving them away? </p><p></p><p><em>Not really. Its actually fairly easy to destroy magic, even by 3.5 rules (as long as their not in someone else's hands). Even then, sunder is pretty rough. Doesn't take more then a well placed fireball or two to incinerate all the magic on a fallen character (often, this isn;t even intentional)</em></p><p></p><p>Just be happy you see them +5 vorpal holy avengers in Walmarts, and not being given away by farmers for seed.</p><p></p><p><em>Lol, yeah that would pretty much kill me right there, but I don't think saying "it could be worse" really helps the issue. The caveat here is that, if your group is fine with the whole idea of getting whatever you can afford, then have at it. I personally hate the idea, and don't think the rules even support the availability they claim.</em></p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3607287, member: 46459"] And yet. Magic items have existed in the game world for eons. Take FR, Eberron, or GH. [I]But magic items get used (charges, one shots, etc) and destroyed. Additionally, not everything that's made is found after centuries or eons . . . especially at the same time[/I] There aren't lots of fancy rules to describe how long a magical blade will last. Whether it will rust in the rain, get bent when slicing through armour, and heaps of other mundane wear-and-tear rules. Basically because they aren't much fun, and it is a part of the genre: ancient swords, borne by famous swordsmen through the ages. Fantasical, Mythical, & Magical. [I]Again, I just don't see how applying a little internal consistency and a moderate baseline of reality suddenly = not fun, or suddenly becomes overwrought. It really doesn't. I've never really had any of my players say anything like that, and for the record I run 2 campaigns . . . one of which I was begged to run, so I got no shortage of people who apparently think things ARE indeed fun with my view of things. I do also have magical "stores" or whatnot, I just don't see even the basic logic in the "everything is available" idea . . . . not to mention what someone said before about players even knowing that half this stuff exists. YMMV[/I] So if the entire planet consists of, say 100 million sentient creatures (a low estimate considering the fact that sentient beings exist underground in massive communities (drow, duergar, illithids, aboleth,...) as well as below the seas (mermen, sea elves, sahuagin,...)), and if we assume that over the past 10,000 years, our fantasical planet has seen maybe 100 billion sentient creatures (apart from those visiting from beyond the sphere/phlogiston/other planar entities/divinities), how many +1, +2, +3, +4 & +5 swords would you expect to see lying around? Given this glut of almost nondestructible items, wouldn't you expect to see people giving them away? [I]Not really. Its actually fairly easy to destroy magic, even by 3.5 rules (as long as their not in someone else's hands). Even then, sunder is pretty rough. Doesn't take more then a well placed fireball or two to incinerate all the magic on a fallen character (often, this isn;t even intentional)[/I] Just be happy you see them +5 vorpal holy avengers in Walmarts, and not being given away by farmers for seed. [I]Lol, yeah that would pretty much kill me right there, but I don't think saying "it could be worse" really helps the issue. The caveat here is that, if your group is fine with the whole idea of getting whatever you can afford, then have at it. I personally hate the idea, and don't think the rules even support the availability they claim.[/I] [/QUOTE]
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