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The Magic-Walmart myth
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<blockquote data-quote="Raven Crowking" data-source="post: 3607375" data-attributes="member: 18280"><p>Except, of course, for those who do? Go upthread, and you'll see that people specifically posted that they played in games that, in effect or in actuality, had magic marts.</p><p></p><p></p><p></p><p>Unless, of course, the DM uses the MIC, where he is instructed to tell the players Yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though, the city size and the time available <em>are not, and should not be</em> the only factors involved. Let's use a mundane item, like a ship, for example. You wouldn't expect to be able to buy a ship in the largest of cities if it is landlocked. IMC, there are mundane items that one cannot always pick up. If one is in the lands of the Alderhald or the Bearfolk, the people aren't technologically proficient to create a spyglass, no matter how much you offer them. Platemail, anywhere, can only be bought on commission....if there is someone there capable of making it.</p><p></p><p>Of course, in my world too you can buy some magic items. Mostly you can commission them from individual artisans. You pay upfront, and you may be required to supply power components. IMC, the means of creating any given item is a Secret, and every crafter has a limited number of Secrets. Therefore, not every item is available from every crafter, and Secrets are jealously guarded. Wresting the Secret of creating Item X might be an adventure in and of itself, and finding the secret libraries of wizards is interesting again.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3607375, member: 18280"] Except, of course, for those who do? Go upthread, and you'll see that people specifically posted that they played in games that, in effect or in actuality, had magic marts. Unless, of course, the DM uses the MIC, where he is instructed to tell the players Yes. ;) Seriously, though, the city size and the time available [i]are not, and should not be[/i] the only factors involved. Let's use a mundane item, like a ship, for example. You wouldn't expect to be able to buy a ship in the largest of cities if it is landlocked. IMC, there are mundane items that one cannot always pick up. If one is in the lands of the Alderhald or the Bearfolk, the people aren't technologically proficient to create a spyglass, no matter how much you offer them. Platemail, anywhere, can only be bought on commission....if there is someone there capable of making it. Of course, in my world too you can buy some magic items. Mostly you can commission them from individual artisans. You pay upfront, and you may be required to supply power components. IMC, the means of creating any given item is a Secret, and every crafter has a limited number of Secrets. Therefore, not every item is available from every crafter, and Secrets are jealously guarded. Wresting the Secret of creating Item X might be an adventure in and of itself, and finding the secret libraries of wizards is interesting again. [/QUOTE]
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