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The Magic-Walmart myth
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<blockquote data-quote="Midknightsun" data-source="post: 3607480" data-attributes="member: 46459"><p><em>Probably. I may just be suffering from work boredom, the secondmost common emotion experienced at work. In which case, please ignore my incoherent ramblings.</em></p><p></p><p>I'd kill for boredom . . . its just that my ADHD keeps me from doing that contract I should be finishing up right now . . . . at least that's my story.</p><p></p><p></p><p></p><p>Not the same, but not far off. However, the issue was walmarts in general, not ways DMs use to allay or lessen the sense of entitlement to instant gratification (which is fine now and then too, I suppose) Indeed, saying something will take time is a useful in game device to show the PCs had a work a bit for it. </p><p></p><p>Yet, another way is simply saying NO. Really folks, its not a bad word. Cats won't start chasing dogs. The world won't implode. Your game won't suddenly have all the fun sucked out of it, despite some claims to the contrary. Character concepts won't fall apart because said item isn't freely flowing around the campaign world like internet pictures of Brittany Spears sans hair. </p><p></p><p>However, the phrase of mine that you quoted was in reference to GS's claim that nobody expects a walmart, which he later qualified as saying IMX, which I have no problem with. Its just that the initial claim was rather all-encompassing. Bringing time into the equation is another issue.</p><p></p><p><em>Oddly, both sides are saying the same bloody thing. Quit banging your heads against the wall.</em></p><p></p><p>I would, if someone would take the sign off the wall of my office that says "bang head here".</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3607480, member: 46459"] [I]Probably. I may just be suffering from work boredom, the secondmost common emotion experienced at work. In which case, please ignore my incoherent ramblings.[/I] I'd kill for boredom . . . its just that my ADHD keeps me from doing that contract I should be finishing up right now . . . . at least that's my story. Not the same, but not far off. However, the issue was walmarts in general, not ways DMs use to allay or lessen the sense of entitlement to instant gratification (which is fine now and then too, I suppose) Indeed, saying something will take time is a useful in game device to show the PCs had a work a bit for it. Yet, another way is simply saying NO. Really folks, its not a bad word. Cats won't start chasing dogs. The world won't implode. Your game won't suddenly have all the fun sucked out of it, despite some claims to the contrary. Character concepts won't fall apart because said item isn't freely flowing around the campaign world like internet pictures of Brittany Spears sans hair. However, the phrase of mine that you quoted was in reference to GS's claim that nobody expects a walmart, which he later qualified as saying IMX, which I have no problem with. Its just that the initial claim was rather all-encompassing. Bringing time into the equation is another issue. [I]Oddly, both sides are saying the same bloody thing. Quit banging your heads against the wall.[/I] I would, if someone would take the sign off the wall of my office that says "bang head here". [/QUOTE]
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