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<blockquote data-quote="I'm A Banana" data-source="post: 3608396" data-attributes="member: 2067"><p>In general terms, they must make a Gather Info check to point them at someone capable of "bending the rules, just for them." That's a small risk of gp for no reward right there (and the weirder the request, the higher the DC). And once they find such an individual, it tends to be an "in over your head" scenario.</p><p></p><p>For instance, you might be able to get the item, but it's cursed in some way (a cloak of protection that must be constantly bloodsoaked, a magic weapon that attracts a swarm of butterflies that it cannot hurt, a potion that works but results in gastronomic distress after the effect is over). You may have to find a special item for a specialist to build it. You may acquire the item, but it's hot property, so you've got the town guard (or the lich who originally owned it...) looking for it. </p><p></p><p>The simplest risk is something like a minor sidequest or a guarded shipment, which then the item becomes the reward for.</p><p></p><p>One of my favorite scenarios had them sneaking the item from out under the sleeping Terrasque. Asleep, the beast's Listen rolls weren't that great, so the challenge was mostly in their heads, but the thought that getting their hands on that ritual tome could inadvertently trigger an apocalypse kept them very on edge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course, half the time they just decide to jaunt to the nearest metropolis, but sometimes that isn't possible or desirable (metropoli aren't very common IMC, perhaps 2-4 on the entire planet, but I am a fan of urban campaigns). It gives "adventuring in Podunk" a real nice feel of being away from it all when you can't count on the luxuries of high-level spellcasting services at the drop of a bag of glit, and gives the characters a certain respect for the gritty NPC's that endure the harsh conditions.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3608396, member: 2067"] In general terms, they must make a Gather Info check to point them at someone capable of "bending the rules, just for them." That's a small risk of gp for no reward right there (and the weirder the request, the higher the DC). And once they find such an individual, it tends to be an "in over your head" scenario. For instance, you might be able to get the item, but it's cursed in some way (a cloak of protection that must be constantly bloodsoaked, a magic weapon that attracts a swarm of butterflies that it cannot hurt, a potion that works but results in gastronomic distress after the effect is over). You may have to find a special item for a specialist to build it. You may acquire the item, but it's hot property, so you've got the town guard (or the lich who originally owned it...) looking for it. The simplest risk is something like a minor sidequest or a guarded shipment, which then the item becomes the reward for. One of my favorite scenarios had them sneaking the item from out under the sleeping Terrasque. Asleep, the beast's Listen rolls weren't that great, so the challenge was mostly in their heads, but the thought that getting their hands on that ritual tome could inadvertently trigger an apocalypse kept them very on edge. ;) Of course, half the time they just decide to jaunt to the nearest metropolis, but sometimes that isn't possible or desirable (metropoli aren't very common IMC, perhaps 2-4 on the entire planet, but I am a fan of urban campaigns). It gives "adventuring in Podunk" a real nice feel of being away from it all when you can't count on the luxuries of high-level spellcasting services at the drop of a bag of glit, and gives the characters a certain respect for the gritty NPC's that endure the harsh conditions. [/QUOTE]
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