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The Magic-Walmart myth
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3608751" data-attributes="member: 20805"><p>1> Yup, he specifically states his single building full of magic items available for sale is not a magic walmart. My issues with the 'magic walmarts' come primarily from the exisitance of a single building, modern mallish storefront with a plethora of expensive goods. Goods that can be pilfered by a cunning pilferer under the right circumstances...</p><p></p><p>2> The 'campaign flavor' stores I have seen run by eccentric NPCs do not have a sufficient security methods, more often they have gaping holes.. readily exploited. However since the PC's gaining all this 'kewl' power would be a bad thing... </p><p></p><p>3> Yup... You didn't know I am the one true gamer, all others are a pale imitation?</p><p></p><p>4> And there are a million ways of breaking into such stores and filch the goods. Since the GM has to show his hand first, by setting up the store security, the PC's get to choose a method that works.</p><p></p><p> They can't kill who they can't catch.</p><p> Troll stock boy isn't there 24/7...and can be dealt with in a number of ways if he is. {can we say 20% of the cut?}</p><p></p><p>Seems that if I were in your game..and this store was there... any attempt I make to pilfer from it would be stopped by the apparently omnipresent NPCs... sounds kinda like the two negative methods I mentioned... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>5> Yes, The Green Adam's campaign world is soo lame... after all, I am the one true gamer.. so his world is just a pale imitation...</p><p> Nice turn of words tho, basing your comment that the shop is sensible even tho that opinion is debatable.</p><p></p><p>6> Yes, my experience with stores that hold large amount of 'kewl' magic gear for sale has been handled poorly in every iteration I have seen it in, regardless of edition, decade, or even game system. </p><p> Did I say 'easily accessed?' Nope. Some GM's are fairly good at designing a decent security net... But locks are there to keep the honest people out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>7> You mentioned that the thread I linked to with the Gather Information checks started on a bad premise.. {sorry, I missed the exact quote}</p><p> Which obviously means that since the OP was off-base any discussion or posts that follow are also off-base and can be dismissed out of hand.</p><p>Cool... the OP in *this* thread started with a bad premise.. hence the past 3 pages of discussion can be dismissed out of hand!! Especially this post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>=========================================</p><p></p><p>To the root of the matter... single location, modern malls of magic item displays bug me from the points of 'who spent the xp on all these', 'wow.. this place has the +3 flutterknife spring blade I was looking for', and the 'this place is a tempting target for thieves' angles.</p><p></p><p>A better way to represent the purchase of magic items is to have rules for searching for existing magic items {Gather Info checks} and commissioning new items. This keeps magic items from being the mass produced breakers of verisimultide...at least for me.</p><p></p><p>If you aren't bothered by any of that, more power to you.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3608751, member: 20805"] 1> Yup, he specifically states his single building full of magic items available for sale is not a magic walmart. My issues with the 'magic walmarts' come primarily from the exisitance of a single building, modern mallish storefront with a plethora of expensive goods. Goods that can be pilfered by a cunning pilferer under the right circumstances... 2> The 'campaign flavor' stores I have seen run by eccentric NPCs do not have a sufficient security methods, more often they have gaping holes.. readily exploited. However since the PC's gaining all this 'kewl' power would be a bad thing... 3> Yup... You didn't know I am the one true gamer, all others are a pale imitation? 4> And there are a million ways of breaking into such stores and filch the goods. Since the GM has to show his hand first, by setting up the store security, the PC's get to choose a method that works. They can't kill who they can't catch. Troll stock boy isn't there 24/7...and can be dealt with in a number of ways if he is. {can we say 20% of the cut?} Seems that if I were in your game..and this store was there... any attempt I make to pilfer from it would be stopped by the apparently omnipresent NPCs... sounds kinda like the two negative methods I mentioned... :confused: 5> Yes, The Green Adam's campaign world is soo lame... after all, I am the one true gamer.. so his world is just a pale imitation... Nice turn of words tho, basing your comment that the shop is sensible even tho that opinion is debatable. 6> Yes, my experience with stores that hold large amount of 'kewl' magic gear for sale has been handled poorly in every iteration I have seen it in, regardless of edition, decade, or even game system. Did I say 'easily accessed?' Nope. Some GM's are fairly good at designing a decent security net... But locks are there to keep the honest people out :) 7> You mentioned that the thread I linked to with the Gather Information checks started on a bad premise.. {sorry, I missed the exact quote} Which obviously means that since the OP was off-base any discussion or posts that follow are also off-base and can be dismissed out of hand. Cool... the OP in *this* thread started with a bad premise.. hence the past 3 pages of discussion can be dismissed out of hand!! Especially this post :) ========================================= To the root of the matter... single location, modern malls of magic item displays bug me from the points of 'who spent the xp on all these', 'wow.. this place has the +3 flutterknife spring blade I was looking for', and the 'this place is a tempting target for thieves' angles. A better way to represent the purchase of magic items is to have rules for searching for existing magic items {Gather Info checks} and commissioning new items. This keeps magic items from being the mass produced breakers of verisimultide...at least for me. If you aren't bothered by any of that, more power to you. [/QUOTE]
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