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<blockquote data-quote="Storyteller01" data-source="post: 3608825" data-attributes="member: 20931"><p>The Spycraft weapons guide (I forget the books name). It's a bit complicated, but we like it.</p><p></p><p>Here's our touch up version:</p><p></p><p></p><p>Black Market Rules:</p><p>-Finding a broker requires a level check with the following DC’s:</p><p>* Untraceable civilian equipment: 12</p><p>* Illegally modified civilian equipment: 16</p><p>* Minor illegal (ex: standard law enforcement) equipment: 20</p><p>* Major illegal equipment (ex: high end law enforcement/low end military): 25</p><p>* Extremely illegal or banned items (ex: high end military/dweoware): 30</p><p>* Unique or exceptionally hard to obtain items (ex: tarrasque scale/unicorn horn): 35+</p><p></p><p>-The above roll can be modified as follows:</p><p>* Typical fence (deal check fails on a 1-5): +0</p><p>* Trustworthy fence (deal check fails on a 1-3): +5</p><p>* Scrupulous fence (deal check fails on a 1): +10</p><p>* Fighter or rogue makes the check: -2</p><p>* Character looking for a fence has the Procure feat: -5</p><p>* Gather Information was used before attempting to find a broker: -1 for every three the Gather Information result exceeded 12.</p><p></p><p>-Cutting the deal requires a contested roll with the buyer rolling Diplomacy and the fence rolling Sense Motive. One roll is used for the entire group. Each item must be rolled for separately. The Diplomacy roll is modified as follows:</p><p>* Character is a rogue or fighter: +2</p><p>* Character has the Procure feat: +5</p><p>* Deal is being made with a typical broker: +0</p><p>* Deal is being made with a trustworthy broker: +2</p><p>* Deal is being made with a scrupulous broker: +4</p><p>* Deal is being made on the broker’s turf (increase check failure chance by 2): +2</p><p>* Deal is being made on neutral territory: +0</p><p>* Deal is being made on the character’s turf (decrease check failure chance by 2): +4</p><p></p><p>-Results of a successful check:</p><p>* Check succeeded by up to 5 above what the needed DC: $500 x the items BP or 5 x the base market cost.</p><p>* Check succeeded by 6 to 10 more than the needed DC: $300 x the items BP or 3 x the base market cost.</p><p>* Check succeeded by 11 to 20 more than the needed DC: $200 x the items BP or 2 x the base market cost.</p><p>* Check succeeded by 21 or more than the needed DC: $150 x the items BP or 1.5 x the base market cost, plus all further ‘cutting the deal’ checks during the same deal are treated as one level higher.</p><p></p><p></p><p></p><p>Hope it helps.</p><p></p><p>PS: the "Deal check fails' section under the types of brokers means a roll in that range auto fails, and disasterously. Have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3608825, member: 20931"] The Spycraft weapons guide (I forget the books name). It's a bit complicated, but we like it. Here's our touch up version: Black Market Rules: -Finding a broker requires a level check with the following DC’s: * Untraceable civilian equipment: 12 * Illegally modified civilian equipment: 16 * Minor illegal (ex: standard law enforcement) equipment: 20 * Major illegal equipment (ex: high end law enforcement/low end military): 25 * Extremely illegal or banned items (ex: high end military/dweoware): 30 * Unique or exceptionally hard to obtain items (ex: tarrasque scale/unicorn horn): 35+ -The above roll can be modified as follows: * Typical fence (deal check fails on a 1-5): +0 * Trustworthy fence (deal check fails on a 1-3): +5 * Scrupulous fence (deal check fails on a 1): +10 * Fighter or rogue makes the check: -2 * Character looking for a fence has the Procure feat: -5 * Gather Information was used before attempting to find a broker: -1 for every three the Gather Information result exceeded 12. -Cutting the deal requires a contested roll with the buyer rolling Diplomacy and the fence rolling Sense Motive. One roll is used for the entire group. Each item must be rolled for separately. The Diplomacy roll is modified as follows: * Character is a rogue or fighter: +2 * Character has the Procure feat: +5 * Deal is being made with a typical broker: +0 * Deal is being made with a trustworthy broker: +2 * Deal is being made with a scrupulous broker: +4 * Deal is being made on the broker’s turf (increase check failure chance by 2): +2 * Deal is being made on neutral territory: +0 * Deal is being made on the character’s turf (decrease check failure chance by 2): +4 -Results of a successful check: * Check succeeded by up to 5 above what the needed DC: $500 x the items BP or 5 x the base market cost. * Check succeeded by 6 to 10 more than the needed DC: $300 x the items BP or 3 x the base market cost. * Check succeeded by 11 to 20 more than the needed DC: $200 x the items BP or 2 x the base market cost. * Check succeeded by 21 or more than the needed DC: $150 x the items BP or 1.5 x the base market cost, plus all further ‘cutting the deal’ checks during the same deal are treated as one level higher. Hope it helps. PS: the "Deal check fails' section under the types of brokers means a roll in that range auto fails, and disasterously. Have fun. :) [/QUOTE]
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