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The Magic-Walmart myth
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<blockquote data-quote="Jedi_Solo" data-source="post: 3609803" data-attributes="member: 40245"><p>Our group recently went over to the RPGA item system. This was decided after a couple of us (players and DM included) had our head sexplode when it took over two hours to devide loot that everyone basically sold off anyway (clean up after that session was real [bleep]).</p><p></p><p>What was the point of getting stuff off of NPCs and raiding dragon hoards when most of it would just be sold anyway? Why did the players spend such a large amount of time splitting gear that they obviously didn't want anyway? (Part of the answer was that in an earlier campaign the fighter ended up with all of the magic weapons since he was the only (or almost only one) who could use the randomly rolled weapons and no one (including the DM) noticed what had happened for quite a while).</p><p></p><p>Yes; that assumes that PCs are able to sell their gear and our DM has some problems with the current setup as he said we won't be using this system next campaign.</p><p></p><p>Going after the MacGuffin as an adventure is fine. It's the purpose of the adventure. Roleplaying an encounter to buy a potion of Cure Light Wounds is fine. I don't want to RP buying the potion every single week though. I don't mind watching another player RP buying the potion but I'd likely get bored watching ALL of the other players RP buying that potion week... after week... after week...</p><p></p><p>I'm there to save the world/universe/multiverse and the most likely method of doing that is to kill things. I hope my DM lets me RP buying the big weapon - or buy the flying carpet from the Magic Carpet Guy who is played like Harley Davidson Motorcycle Guy. Even buying that potion once or twice. But not all the time.</p><p></p><p>I like the converatsion - I like to do more at the table than roll d20s (I like rolling d8s!!). But I am there for the story and the story (usually) doesn't advance when I'm haggling over the price of a replacement Wand of CLW.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3609803, member: 40245"] Our group recently went over to the RPGA item system. This was decided after a couple of us (players and DM included) had our head sexplode when it took over two hours to devide loot that everyone basically sold off anyway (clean up after that session was real [bleep]). What was the point of getting stuff off of NPCs and raiding dragon hoards when most of it would just be sold anyway? Why did the players spend such a large amount of time splitting gear that they obviously didn't want anyway? (Part of the answer was that in an earlier campaign the fighter ended up with all of the magic weapons since he was the only (or almost only one) who could use the randomly rolled weapons and no one (including the DM) noticed what had happened for quite a while). Yes; that assumes that PCs are able to sell their gear and our DM has some problems with the current setup as he said we won't be using this system next campaign. Going after the MacGuffin as an adventure is fine. It's the purpose of the adventure. Roleplaying an encounter to buy a potion of Cure Light Wounds is fine. I don't want to RP buying the potion every single week though. I don't mind watching another player RP buying the potion but I'd likely get bored watching ALL of the other players RP buying that potion week... after week... after week... I'm there to save the world/universe/multiverse and the most likely method of doing that is to kill things. I hope my DM lets me RP buying the big weapon - or buy the flying carpet from the Magic Carpet Guy who is played like Harley Davidson Motorcycle Guy. Even buying that potion once or twice. But not all the time. I like the converatsion - I like to do more at the table than roll d20s (I like rolling d8s!!). But I am there for the story and the story (usually) doesn't advance when I'm haggling over the price of a replacement Wand of CLW. [/QUOTE]
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