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The Magic-Walmart myth
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<blockquote data-quote="Raven Crowking" data-source="post: 3609842" data-attributes="member: 18280"><p>In any classic fantasy, it is difficult to come up with an example of someone simply buying anything magical without a lot of effort involved. The only example I can think off is Bilbo buying some magical toys from Dale for his party in <em>The Fellowship of the Ring</em>.</p><p></p><p></p><p></p><p>Nope. Much as I enjoy reading Howard and Burroughs, I use a world with quite a bit more magic than they do. Story hours in my sig (although woefully far behind and untouched in a long time) will give you some idea. Or read some of the "Some X Encounters" threads that I've started. I posted an initial adventure setting on EN World, where I was asked if I really thought I should be giving out so much magic to 1st level characters. So, go figure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Also, you should note that what "standard D&D" means has changed quite a bit over time. If you mean "standard 3e D&D", then I agree that some of the ways that they used the rules engine, and some of the defaults, aren't to my particular tastes. But that should be okay....different strokes for different folks, right? Besides, I am more than capable of making changes to the game to make it suit my tastes.</p><p></p><p></p><p></p><p>I think (hope) you are confusing me with some other poster. If not, you are really reading what I am writing in a way it was not intended to be read.</p><p></p><p>Again, I define a MagicMart as any place where one can buy whatever (or nearly whatever) magic items one wants for a price close to that listed in the DMG. Kamikaze Midget sought to qualify the word "place" in that definition, and I answered his questions. If the game allows you to treat a city as a single place, a continent as a single place, a world as a single place, or a plane of existence as a single place <em>in terms of shopping</em> then I would agree that any of these meets my definition.</p><p></p><p>"Obscure collectors of antiquities strewn through the world" doesn't imply that "can buy whatever (or nearly whatever) magic items one wants for a price close to that listed in the DMG" nor does it imply a single "place". If you run the world, though, so that those "obscure collectors" are effectively a single place, then it meets my definition.</p><p></p><p>This all goes back to the OP, where the question is asked, do MagicMarts (or Magical Wallmarts, or whatever) really exist? There are a few posts in this thread where people say they use them, so I would answer Yes. Of course, that Yes has to be qualified on the basis of what one means by the term.</p><p></p><p>I suppose, btw, that you also missed the post where I said that there were some settings that probably mandate MagicMarts as I define them.</p><p></p><p>Remember, there are no facial expressions, no vocal inflections, and no gestures on messageboards. Emoticons don't really cut it. I hope that, when you read what you believe to be "sneering condemnation of immature gaming" that you will consider that, possibly, you are reading the other poster's words in the worst possible light. I know I've been guilty of the same more than once, no matter how often I remind myself to do better.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3609842, member: 18280"] In any classic fantasy, it is difficult to come up with an example of someone simply buying anything magical without a lot of effort involved. The only example I can think off is Bilbo buying some magical toys from Dale for his party in [i]The Fellowship of the Ring[/i]. Nope. Much as I enjoy reading Howard and Burroughs, I use a world with quite a bit more magic than they do. Story hours in my sig (although woefully far behind and untouched in a long time) will give you some idea. Or read some of the "Some X Encounters" threads that I've started. I posted an initial adventure setting on EN World, where I was asked if I really thought I should be giving out so much magic to 1st level characters. So, go figure. :D Also, you should note that what "standard D&D" means has changed quite a bit over time. If you mean "standard 3e D&D", then I agree that some of the ways that they used the rules engine, and some of the defaults, aren't to my particular tastes. But that should be okay....different strokes for different folks, right? Besides, I am more than capable of making changes to the game to make it suit my tastes. I think (hope) you are confusing me with some other poster. If not, you are really reading what I am writing in a way it was not intended to be read. Again, I define a MagicMart as any place where one can buy whatever (or nearly whatever) magic items one wants for a price close to that listed in the DMG. Kamikaze Midget sought to qualify the word "place" in that definition, and I answered his questions. If the game allows you to treat a city as a single place, a continent as a single place, a world as a single place, or a plane of existence as a single place [i]in terms of shopping[/i] then I would agree that any of these meets my definition. "Obscure collectors of antiquities strewn through the world" doesn't imply that "can buy whatever (or nearly whatever) magic items one wants for a price close to that listed in the DMG" nor does it imply a single "place". If you run the world, though, so that those "obscure collectors" are effectively a single place, then it meets my definition. This all goes back to the OP, where the question is asked, do MagicMarts (or Magical Wallmarts, or whatever) really exist? There are a few posts in this thread where people say they use them, so I would answer Yes. Of course, that Yes has to be qualified on the basis of what one means by the term. I suppose, btw, that you also missed the post where I said that there were some settings that probably mandate MagicMarts as I define them. Remember, there are no facial expressions, no vocal inflections, and no gestures on messageboards. Emoticons don't really cut it. I hope that, when you read what you believe to be "sneering condemnation of immature gaming" that you will consider that, possibly, you are reading the other poster's words in the worst possible light. I know I've been guilty of the same more than once, no matter how often I remind myself to do better. [/QUOTE]
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