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The Magic-Walmart myth
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<blockquote data-quote="Imp" data-source="post: 3613337" data-attributes="member: 40094"><p>Well, low-magic can entail any number of restrictions on the assumed ubiquity of D&D magic. You can say that magic's just very rare, that high-level magic is very rare, that it's more costly, that (certain) items are hard to craft, that it entails various quirks and instabilities not detailed in the core rules, that it is outright baleful and cursed, any number of things... One possible version of a low-magic world is where potions and scrolls are as readily available as the DMG implies, but wondrous items are not, because the feat now has a requirement of caster level 11th, two other crafting feats and Extend Spell, and that's the only change. Another version of low magic is one where people dooooon't sellll maaagic it makes them covetous and Gollumlike plus wizard's spellbooks crumble to dust as soon as the wizard who made it dies. Etc., etc.</p></blockquote><p></p>
[QUOTE="Imp, post: 3613337, member: 40094"] Well, low-magic can entail any number of restrictions on the assumed ubiquity of D&D magic. You can say that magic's just very rare, that high-level magic is very rare, that it's more costly, that (certain) items are hard to craft, that it entails various quirks and instabilities not detailed in the core rules, that it is outright baleful and cursed, any number of things... One possible version of a low-magic world is where potions and scrolls are as readily available as the DMG implies, but wondrous items are not, because the feat now has a requirement of caster level 11th, two other crafting feats and Extend Spell, and that's the only change. Another version of low magic is one where people dooooon't sellll maaagic it makes them covetous and Gollumlike plus wizard's spellbooks crumble to dust as soon as the wizard who made it dies. Etc., etc. [/QUOTE]
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