Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3613343" data-attributes="member: 18280"><p>There was one Arcane "branch office" in one major city. This meant that there was one (known) place that you could go to buy from a MagicMart in the entire world. Overall, the world was lower magic than the 3.X D&D standard, but there was one source that was outside the norm. Field agents of the Arcane would scout the world on buying trips, though, so that you could sell magic items more readily than buy them. It was my attempt to connect the campaign world to the overarching Spelljammer campaign "worlds".</p><p></p><p>It perhaps helped that there was no ready access to Teleport magic. It also helped that this was for a group which contained (at the time) no one else who was DMing. Their idea of "what magic was out there" was largely based on what they had encountered, as well as the obvious "legendary" items (such as the vorpal sword) that everyone knew.</p><p></p><p>IMC, I tend to make it possible to gain more than standard magic at lower levels, but make the "cap" somewhat lower than that of 3.X at mid-levels and far lower at high-levels. So, at times, more magic than the norm is available, while at other times less is. Effectively, the world keeps the same "level" of magic throughout the campaign.</p><p></p><p>In my recent rewrite of the D&D rules, I have made this concept even stronger by making character skill more important than gear. For example, by using a system of weapon skill ranks, I give players the option of Power Attack for free (moving ranks from attack roll to damage roll), meaning that your skill ranks can help to overcome DR. Likewise, I use Action Points that can only be gained by meeting role-playing goals.</p><p></p><p>This game, in all its editions, can use a wide variety of elements to create an even wider variety of "feels", power levels, and so on.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3613343, member: 18280"] There was one Arcane "branch office" in one major city. This meant that there was one (known) place that you could go to buy from a MagicMart in the entire world. Overall, the world was lower magic than the 3.X D&D standard, but there was one source that was outside the norm. Field agents of the Arcane would scout the world on buying trips, though, so that you could sell magic items more readily than buy them. It was my attempt to connect the campaign world to the overarching Spelljammer campaign "worlds". It perhaps helped that there was no ready access to Teleport magic. It also helped that this was for a group which contained (at the time) no one else who was DMing. Their idea of "what magic was out there" was largely based on what they had encountered, as well as the obvious "legendary" items (such as the vorpal sword) that everyone knew. IMC, I tend to make it possible to gain more than standard magic at lower levels, but make the "cap" somewhat lower than that of 3.X at mid-levels and far lower at high-levels. So, at times, more magic than the norm is available, while at other times less is. Effectively, the world keeps the same "level" of magic throughout the campaign. In my recent rewrite of the D&D rules, I have made this concept even stronger by making character skill more important than gear. For example, by using a system of weapon skill ranks, I give players the option of Power Attack for free (moving ranks from attack roll to damage roll), meaning that your skill ranks can help to overcome DR. Likewise, I use Action Points that can only be gained by meeting role-playing goals. This game, in all its editions, can use a wide variety of elements to create an even wider variety of "feels", power levels, and so on. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top