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The Magic-Walmart myth
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<blockquote data-quote="Quasqueton" data-source="post: 3614537" data-attributes="member: 3854"><p>The OP's point was, stated in list form for easy understanding:</p><p></p><p>1- The core, basic, default rules do not say or suggest that PCs can buy magic items in any kind of single-stop shop. The only things I can find in the revised (3.5) DMG that even speaks to buying magic items at all is:</p><p></p><p>p137, Community Wealth and Populations:</p><p>"Anything having a price under that limit [GP Limit] is most likely available, wheter it be mundane or magical."</p><p></p><p>p139, Economics:</p><p>"Spellcasters willing to make magic items or cast spells for hire can make a lot of money, although expenditures of personal power (experience points) are often involved, and the demand for such expensive items is unsteady at best and can be depended on only in large cities."</p><p></p><p>p215, Magic Item Descriptions: </p><p>"<strong>Market Price:</strong> This gold piece value, given following the word 'Price,' represents the price someone should expect to pay to buy the item."</p><p></p><p>The opening paragraph from the Magic Items chapter in the DMG doesn't even mention purchasing magic items: "Magic items are the hallmarks of a legendary campaign. They are gleaned from the hoards of conquered monsters, taken from fallen foes, and sometimes crafted by the characters themselves. The most valuable and coveted of all the sorts of treasure that an adventurer could hope to find, magic items grant abilities to a charcter that . . ." No mention of buying magic items.</p><p></p><p>And Players shouldn't be reading the DMG anyway, right? So from a Player's point of view, the above three non-commital statements don't exist.</p><p></p><p>There's no mention in the PHB of purchasing magic items. The craft magic item feats only mention a "base price," but no more. The Player with a craft feat wouldn't even know what the base price is for an item he or she wanted to craft. Only the DM has that knowledge.</p><p></p><p>A new Player coming into the game with just the PHB would not have any conception of purchasing magic items. Even a DM, reading the DMG, might not get the idea of allowing PCs to buy magic items from the above three statements.</p><p></p><p></p><p>2- Even if a DM chooses to allow PCs to purchase magic items, handwaving the shopping does not say or suggest that the items are found and bought at any kind of Walmart-like store. Most DMs handwave all purchases -- for a torch, a masterwork sword, a warhorse, a suit of full plate armor, a potion of <em>invisibility</em>, a <em>+1 flaming sword</em>, etc. Handwaving a shopping trip in a city does not mean the DM is creating a Walmart-like experience. If you don't think that PCs buy weapons and armors off a shelf, why do you think potions and wands are bought off a shelf?</p><p></p><p></p><p>3- So, since by the core rules, there are no "Magic Walmarts" in a default-style campaign world, describing a setting as having "no Magic Walmarts" does not mean "low magic". It basically means "not higher magic than the core rules," which from the context of most posts using the phrase, is not what the poster seems to mean.</p><p></p><p>As I compared in the OP, it's like saying "no god killing PCs" to mean "low powered." Since PCs in a default campaign aren't usually killing gods, even at 20th level, "no god killing PCs" basically means, "not more powerful than the core rules."</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3614537, member: 3854"] The OP's point was, stated in list form for easy understanding: 1- The core, basic, default rules do not say or suggest that PCs can buy magic items in any kind of single-stop shop. The only things I can find in the revised (3.5) DMG that even speaks to buying magic items at all is: p137, Community Wealth and Populations: "Anything having a price under that limit [GP Limit] is most likely available, wheter it be mundane or magical." p139, Economics: "Spellcasters willing to make magic items or cast spells for hire can make a lot of money, although expenditures of personal power (experience points) are often involved, and the demand for such expensive items is unsteady at best and can be depended on only in large cities." p215, Magic Item Descriptions: "[b]Market Price:[/b] This gold piece value, given following the word 'Price,' represents the price someone should expect to pay to buy the item." The opening paragraph from the Magic Items chapter in the DMG doesn't even mention purchasing magic items: "Magic items are the hallmarks of a legendary campaign. They are gleaned from the hoards of conquered monsters, taken from fallen foes, and sometimes crafted by the characters themselves. The most valuable and coveted of all the sorts of treasure that an adventurer could hope to find, magic items grant abilities to a charcter that . . ." No mention of buying magic items. And Players shouldn't be reading the DMG anyway, right? So from a Player's point of view, the above three non-commital statements don't exist. There's no mention in the PHB of purchasing magic items. The craft magic item feats only mention a "base price," but no more. The Player with a craft feat wouldn't even know what the base price is for an item he or she wanted to craft. Only the DM has that knowledge. A new Player coming into the game with just the PHB would not have any conception of purchasing magic items. Even a DM, reading the DMG, might not get the idea of allowing PCs to buy magic items from the above three statements. 2- Even if a DM chooses to allow PCs to purchase magic items, handwaving the shopping does not say or suggest that the items are found and bought at any kind of Walmart-like store. Most DMs handwave all purchases -- for a torch, a masterwork sword, a warhorse, a suit of full plate armor, a potion of [i]invisibility[/i], a [i]+1 flaming sword[/i], etc. Handwaving a shopping trip in a city does not mean the DM is creating a Walmart-like experience. If you don't think that PCs buy weapons and armors off a shelf, why do you think potions and wands are bought off a shelf? 3- So, since by the core rules, there are no "Magic Walmarts" in a default-style campaign world, describing a setting as having "no Magic Walmarts" does not mean "low magic". It basically means "not higher magic than the core rules," which from the context of most posts using the phrase, is not what the poster seems to mean. As I compared in the OP, it's like saying "no god killing PCs" to mean "low powered." Since PCs in a default campaign aren't usually killing gods, even at 20th level, "no god killing PCs" basically means, "not more powerful than the core rules." Quasqueton [/QUOTE]
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