Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gentlegamer" data-source="post: 3615518" data-attributes="member: 2425"><p>And this is the distinction between the comfort in handwaving the purchase of torches, suits of armor, etc. (though there are campaigns, like mine, that don't) and magic items. </p><p></p><p>Handwaving the purchase of magic items based on merely having the purchase price (listed in the rule book) and being in an "area" (nebulous term) that can support it goes too far (for flavor and mechanical/adventuring reasons) in a way that handwaving the purchase of mundane gear does not (I would argue that suits of full plate armor are not mundane and should not be available through handwaved-purchase, but I can see them still fitting into that category more than magic items).</p><p></p><p>For some, this is not an important distinction for their campaigns and have no problem using the default system for magic items (Magic-Walmart as characterized at times). Their style is comfortable with "magic as technology." Other styles aren't. Neither is more correct than the other, but there is a rational reason to seek to differentiate them, whether "aesthetic," mechanical, or something else.</p><p></p><p>I would like to add, that while personally I don't like using the "magic gear can be purchased easily" system, I prefer that system to "Monty Haul" gaming, as long as the resource (GP) that is being used for the purchases was obtained with effort through adventuring, and not just given away. In simple terms, players must earn their rewards. Perhaps it is the feeling that merely spending gold to obtain essentially whatever magic items desired is a kind of "Monty Haul" situation that makes it disagreeable to some.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 3615518, member: 2425"] And this is the distinction between the comfort in handwaving the purchase of torches, suits of armor, etc. (though there are campaigns, like mine, that don't) and magic items. Handwaving the purchase of magic items based on merely having the purchase price (listed in the rule book) and being in an "area" (nebulous term) that can support it goes too far (for flavor and mechanical/adventuring reasons) in a way that handwaving the purchase of mundane gear does not (I would argue that suits of full plate armor are not mundane and should not be available through handwaved-purchase, but I can see them still fitting into that category more than magic items). For some, this is not an important distinction for their campaigns and have no problem using the default system for magic items (Magic-Walmart as characterized at times). Their style is comfortable with "magic as technology." Other styles aren't. Neither is more correct than the other, but there is a rational reason to seek to differentiate them, whether "aesthetic," mechanical, or something else. I would like to add, that while personally I don't like using the "magic gear can be purchased easily" system, I prefer that system to "Monty Haul" gaming, as long as the resource (GP) that is being used for the purchases was obtained with effort through adventuring, and not just given away. In simple terms, players must earn their rewards. Perhaps it is the feeling that merely spending gold to obtain essentially whatever magic items desired is a kind of "Monty Haul" situation that makes it disagreeable to some. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top