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The Magic-Walmart myth
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<blockquote data-quote="Felix" data-source="post: 3616586" data-attributes="member: 3929"><p>Oh, I handwave a good deal myself; notably exactly which shops the PCs might buy particular magic items. I was simply suggesting realities that would make the in-game existence of a Magical Wal-Mart legendary. Those realities may be subconsciously followed so as to make the existance of a large warehouse full of reasonably-priced magic rare in terms of actual campaigns.</p><p></p><p></p><p>Considering that the results of any poll made would be disputed because any definition suggested for "Magical Wal-Mart" will be rejected by the opposition, I'd have to agree.</p><p></p><p></p><p>He asked for reasons, I suggest a few. Like I said, I handwave quite a bit of the item-purchasing anyway.</p><p></p><p></p><p>Inflation only occurs when there is a increase in the money supply, net of goods and services produced. So what if there is a lot of gold, as long as that supply of gold stays fairly consistent? The important thing is relative pricing: if a sword costs 5gp, does it make sense that a head of cabbage costs 20? The relative prices in the PHB seem reasonably well proportioned, certainly considering the abstraction that D&D economics is.</p><p></p><p></p><p>I always figured it was because the PCs were extraordinary. The PCs might struggle through a dungeon, but it would be certain-death for 98% of the population. A 2% probability of success might make a lifetime of relatively safe labor more attractive, considering that the lifetime is likely to be much, much longer.</p></blockquote><p></p>
[QUOTE="Felix, post: 3616586, member: 3929"] Oh, I handwave a good deal myself; notably exactly which shops the PCs might buy particular magic items. I was simply suggesting realities that would make the in-game existence of a Magical Wal-Mart legendary. Those realities may be subconsciously followed so as to make the existance of a large warehouse full of reasonably-priced magic rare in terms of actual campaigns. Considering that the results of any poll made would be disputed because any definition suggested for "Magical Wal-Mart" will be rejected by the opposition, I'd have to agree. He asked for reasons, I suggest a few. Like I said, I handwave quite a bit of the item-purchasing anyway. Inflation only occurs when there is a increase in the money supply, net of goods and services produced. So what if there is a lot of gold, as long as that supply of gold stays fairly consistent? The important thing is relative pricing: if a sword costs 5gp, does it make sense that a head of cabbage costs 20? The relative prices in the PHB seem reasonably well proportioned, certainly considering the abstraction that D&D economics is. I always figured it was because the PCs were extraordinary. The PCs might struggle through a dungeon, but it would be certain-death for 98% of the population. A 2% probability of success might make a lifetime of relatively safe labor more attractive, considering that the lifetime is likely to be much, much longer. [/QUOTE]
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