Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felix" data-source="post: 3616706" data-attributes="member: 3929"><p>It's only significant if the amount of wealth found is large compared to the total wealth of the country.</p><p></p><p>If you're talking about a big country with hundreds of thousands of people, several large cities, and a well supplied army, 10,000gp might mean a whole lot to an individual, but have less of an effect on the aggregate economy than you expect.</p><p></p><p></p><p>It makes no difference if we're talking about fiat money or specie; they function identically with regard to relative prices.</p><p></p><p>Assume that two tribes meet and buy and sell things with pearls. A deer will feed a family for a week, and a fish will feed a family for a day. Everything else equal, you would expect the deer to cost 7 times as many pearls as a fish. Personal preference, storage facilities, cooking facilities, size and weight of the food may change that relationship, but if the deer provides 7 times the utility as the fish, then the deer will cost 7 times as many pearls. This relationship is unaffected if there are 1000 pearls as the money supply, or 100,000.</p><p></p><p>Besides reducing transportation cost (easier to transport $10,000 than $10,000 worth of gold), the biggest difference between fiat money and specie is the reliance upon the law to enforce the payment of promissory notes; a significant difference is not in the economic function of the currency.</p><p></p><p></p><p>I make all the prices based off of silver pieces instead of gold. So a sword that costs 10gp would cost in my campaign 10sp, or 1gp. This is merely for flavor, and here I agree with you on the atmosphere.</p></blockquote><p></p>
[QUOTE="Felix, post: 3616706, member: 3929"] It's only significant if the amount of wealth found is large compared to the total wealth of the country. If you're talking about a big country with hundreds of thousands of people, several large cities, and a well supplied army, 10,000gp might mean a whole lot to an individual, but have less of an effect on the aggregate economy than you expect. It makes no difference if we're talking about fiat money or specie; they function identically with regard to relative prices. Assume that two tribes meet and buy and sell things with pearls. A deer will feed a family for a week, and a fish will feed a family for a day. Everything else equal, you would expect the deer to cost 7 times as many pearls as a fish. Personal preference, storage facilities, cooking facilities, size and weight of the food may change that relationship, but if the deer provides 7 times the utility as the fish, then the deer will cost 7 times as many pearls. This relationship is unaffected if there are 1000 pearls as the money supply, or 100,000. Besides reducing transportation cost (easier to transport $10,000 than $10,000 worth of gold), the biggest difference between fiat money and specie is the reliance upon the law to enforce the payment of promissory notes; a significant difference is not in the economic function of the currency. I make all the prices based off of silver pieces instead of gold. So a sword that costs 10gp would cost in my campaign 10sp, or 1gp. This is merely for flavor, and here I agree with you on the atmosphere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top