Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 3619500" data-attributes="member: 20564"><p>Just to give a real-life example, one game I play in is in the FR, and if we're in a big city for a long period (several weeks or more) of time we can basically find or commission anything we're looking for.</p><p></p><p>If we're there for a short time or it's a small place, it's a different story.</p><p></p><p>The Realms is supposed to be high magic (take Calimishan, with lots of magical "luxuries"). A very active large community in most places (take Amn and Cormyr) mean that both there are people who cater to it for huge profit plus the adventurers themselves flooding the market with loot they aren't interested in.</p><p></p><p>Think general stores during the American gold rush that charged orders of magnitude more. Compare the returns for a week of making magic items vs. a week of profession or craft skill. Item crafting is much more lucrative. And if an item crafter has gotten up to the minimum caster level where they can take the feats (say, 5th for craft wondrous), then they know how to get XP. So helping the militia clear out a wild boar or such is a piddling amount of XP for a 5th level character - but since each XP works out to be 12.5gp in profit in a world where that's a lot of money to non-adventurers, well... let's just say that if the economy provides a demand for magic items, selling a supply of them is a very quick and relatively painless way toward becoming well off.</p><p></p><p>As a real life example of a low-magic game, the game I run is lower then standard wealth. Potions can be found many places, especially temples like to have someone who can make cures because they always bring in big donations and there is a steady demand, plus alchemists who also make other items (acid, alch. fire, etc). Scroll shops are rare but finding someone to make one isn't hard since every 1st level wizard gets the feat. Above that you're really using gather information checks to either track down a small random list of what's in the market and/or what people have and isn't for sale but might be for the right price, or different gather information checks to find some you can commission an item from with the appropriate feat and then wait for it to be done.</p><p></p><p>High magic exists, and "magic wal-marts" may not be literally what happens, but is basically the concept that if a place can sell items that size, it includes magic items. It's not that there is a single store, but more that it's a commodity that can be purchased.</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3619500, member: 20564"] Just to give a real-life example, one game I play in is in the FR, and if we're in a big city for a long period (several weeks or more) of time we can basically find or commission anything we're looking for. If we're there for a short time or it's a small place, it's a different story. The Realms is supposed to be high magic (take Calimishan, with lots of magical "luxuries"). A very active large community in most places (take Amn and Cormyr) mean that both there are people who cater to it for huge profit plus the adventurers themselves flooding the market with loot they aren't interested in. Think general stores during the American gold rush that charged orders of magnitude more. Compare the returns for a week of making magic items vs. a week of profession or craft skill. Item crafting is much more lucrative. And if an item crafter has gotten up to the minimum caster level where they can take the feats (say, 5th for craft wondrous), then they know how to get XP. So helping the militia clear out a wild boar or such is a piddling amount of XP for a 5th level character - but since each XP works out to be 12.5gp in profit in a world where that's a lot of money to non-adventurers, well... let's just say that if the economy provides a demand for magic items, selling a supply of them is a very quick and relatively painless way toward becoming well off. As a real life example of a low-magic game, the game I run is lower then standard wealth. Potions can be found many places, especially temples like to have someone who can make cures because they always bring in big donations and there is a steady demand, plus alchemists who also make other items (acid, alch. fire, etc). Scroll shops are rare but finding someone to make one isn't hard since every 1st level wizard gets the feat. Above that you're really using gather information checks to either track down a small random list of what's in the market and/or what people have and isn't for sale but might be for the right price, or different gather information checks to find some you can commission an item from with the appropriate feat and then wait for it to be done. High magic exists, and "magic wal-marts" may not be literally what happens, but is basically the concept that if a place can sell items that size, it includes magic items. It's not that there is a single store, but more that it's a commodity that can be purchased. Good luck, =Blue(23) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top