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The Magic-Walmart myth
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<blockquote data-quote="IceFractal" data-source="post: 3619943" data-attributes="member: 27704"><p>First off, I notice that most people against "Magic-Item Marts" seem to be assuming that it's unreasonable to buy things for the base price, as if that were the warehouse price, or the MSRP. IMO, that's the <u>average price</u> - sometimes the item is hard to get and you pay more than that, sometimes you can find it easily and you pay less. Even if Wizards usually overcharge people, the price listed in the book has that overcharge factored in.</p><p></p><p></p><p>Secondly, buying a Robe of the Archmagi in Waterdeep. That makes perfect sense. No, it's not sitting on a shelf in a store, but think about it: Most likely, a powerful Wizard owns that robe. Now where would such a Wizard live? Quite possibly, in the largest and most magically powerful city around. Would that Wizard be willing to sell it? Well, it's entirely possible - Wizards are always experimenting with new things - the key to immortality, for instance. Things like that tend to be expensive to research. If selling a robe he doesn't use much anymore since retiring can help him reach immortality, why not do it?</p><p></p><p></p><p>Third - the creation costs are not necessarily universal. Those are for people who want to learn a little crafting lore while still pursuing other goals (like adventuring). So they learn a highly inefficient but simple method of enchantment. Meanwhile, people willing to devote their lives to the craft might well be crafting items with much less.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3619943, member: 27704"] First off, I notice that most people against "Magic-Item Marts" seem to be assuming that it's unreasonable to buy things for the base price, as if that were the warehouse price, or the MSRP. IMO, that's the [U]average price[/U] - sometimes the item is hard to get and you pay more than that, sometimes you can find it easily and you pay less. Even if Wizards usually overcharge people, the price listed in the book has that overcharge factored in. Secondly, buying a Robe of the Archmagi in Waterdeep. That makes perfect sense. No, it's not sitting on a shelf in a store, but think about it: Most likely, a powerful Wizard owns that robe. Now where would such a Wizard live? Quite possibly, in the largest and most magically powerful city around. Would that Wizard be willing to sell it? Well, it's entirely possible - Wizards are always experimenting with new things - the key to immortality, for instance. Things like that tend to be expensive to research. If selling a robe he doesn't use much anymore since retiring can help him reach immortality, why not do it? Third - the creation costs are not necessarily universal. Those are for people who want to learn a little crafting lore while still pursuing other goals (like adventuring). So they learn a highly inefficient but simple method of enchantment. Meanwhile, people willing to devote their lives to the craft might well be crafting items with much less. [/QUOTE]
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