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The Magic-Walmart myth
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<blockquote data-quote="AllisterH" data-source="post: 3621719" data-attributes="member: 51325"><p>My point, which I stand by, is that by RAW, by the time a person can afford Robes of the archmagi and a +2 keen shocking burst greatsword, they have enough personal power to simply go anywhere in the planes and get anything they want. </p><p></p><p>I would argue that the City of Brass run by the djinn would have these on sale and frankly, by that pt in time, your players can easily make runs to the city of brass ANYWAY.</p><p></p><p>Furthermore, using Waterdeep as an example is simply horrendous.</p><p>1. The city, as I mentioned, has a * normal* population of about 1 million. At the height of the caravan season, this reaches 3 million.</p><p></p><p>2. It is infested with portals to the outer planes.</p><p></p><p>3. It is a place where the assumption is that Epic wizards actually live. (The Guild Wizard PrC was one of the few PrC from Magic of Faerun which has been officially expanded to epic levels).</p><p></p><p>Yeah, I do think Waterdeep sells robes of the archmage and frankly, it would be kind of weird that it doesn't.</p><p></p><p>Another factor I think that gets ignored was mentioned on another thread. Magic items don't seem subject to the passage of time. Most campaign worlds are OLD worlds in that civilizations which were advanced enough to have magic items existed for thousands of years. </p><p></p><p>As noted in that other thread, if you live in many parts of Europe, you can't even dig a hole without finding an artifact from 1000 years ago to say nothing of even further back in time. If a +1 magic sword doesn't rust or only rusts at a rate 1/100 of fast as a normal sword, eventually, depending on how old your campaign world is, you're going to have an excess of +1 swords.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3621719, member: 51325"] My point, which I stand by, is that by RAW, by the time a person can afford Robes of the archmagi and a +2 keen shocking burst greatsword, they have enough personal power to simply go anywhere in the planes and get anything they want. I would argue that the City of Brass run by the djinn would have these on sale and frankly, by that pt in time, your players can easily make runs to the city of brass ANYWAY. Furthermore, using Waterdeep as an example is simply horrendous. 1. The city, as I mentioned, has a * normal* population of about 1 million. At the height of the caravan season, this reaches 3 million. 2. It is infested with portals to the outer planes. 3. It is a place where the assumption is that Epic wizards actually live. (The Guild Wizard PrC was one of the few PrC from Magic of Faerun which has been officially expanded to epic levels). Yeah, I do think Waterdeep sells robes of the archmage and frankly, it would be kind of weird that it doesn't. Another factor I think that gets ignored was mentioned on another thread. Magic items don't seem subject to the passage of time. Most campaign worlds are OLD worlds in that civilizations which were advanced enough to have magic items existed for thousands of years. As noted in that other thread, if you live in many parts of Europe, you can't even dig a hole without finding an artifact from 1000 years ago to say nothing of even further back in time. If a +1 magic sword doesn't rust or only rusts at a rate 1/100 of fast as a normal sword, eventually, depending on how old your campaign world is, you're going to have an excess of +1 swords. [/QUOTE]
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