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*TTRPGs General
The Magical Control of Natural Processes
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<blockquote data-quote="Jack7" data-source="post: 4736327" data-attributes="member: 54707"><p>Well K, I'm not talking about typical spell applications. For instance the intent would be a form of magic where you take control of already existing natural phenomena, not just either create them or manipulate them for very narrow uses.</p><p></p><p>With lightning as an example instead of either creating it or merely directing it to strike a particular spot or target you would actually gain real control over the lightning.</p><p></p><p>You could control what amount of force were applied, disperse force you did not want to employ, split the stream or flow of electrons to create several much smaller rivulets of flow, cause it to travel along conductive lines over a distance, create powerful magnetic fields, etc. Much like a modern technology. Not just, point and shoot over there, but lightning could then be more or less controlled to act as a real power source, to create conductive channels, to magnetize objects, and so forth and so on. And one could control power flow. You could create precise applications of force from nearly any natural phenomenon. This would be in a modern sense far less like firebombing Dresden or Tokyo and far more like surgical strike weaponry. (If you were talking about combat applications, <em><strong>it would of course go far beyond mere combat applications</strong></em>.) Say you wanted to take control of lighting during a lightning storm to use the electricity as a non-lethal weapon rather than a point and shoot "kill-force." Or you wanted electricity to jump from one individual to another or to several individuals (all of whom had on conductive armor or items) to create a circuit, either a dangerous and damaging circuit or a non-lethal circuit. You could do that by control rather than just random application.</p><p></p><p>Now me, I'm not much for magic in a fantasy game being just like modern technology, or behaving just like modern technology. I'm not against magic controlling things similar to the way modern technology works in that particular respect but I think magic should also have a dangerous element to it. Such as built in <em><strong>"control failures" </strong></em>that will affect the way magic operates. Magic should have dangerous aspects to it.</p><p></p><p>So in <em>"controlling processes"</em> I would expect and there would be, in my setting anyways, a corresponding set of forces or elements working to create entropy and disorder and failure of control.</p><p></p><p>But I'm not speaking about just point and shoot. </p><p></p><p><em>But a form of magic that allowed a wide and varied range of control processes, so that things like lighting can have multiple useful applications through a single means or method of control.</em></p><p></p><p>In a game sense I guess you would say this would function more like a Ritual (although lots of other methods could be employed as well) than a Spell. A method for gaining far more complex and long term control of whatever processes one is controlling by magic. Then again since the level of control is far more complex the dangerous counterforces would likewise be far more powerful and disruptive as well.</p><p></p><p>And of course if one person is attempting to exercise magical control over natural forces hen another might be attempting to disrupt such control, which would also make the effort potentially extremely beneficial while also being extremely dangerous.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4736327, member: 54707"] Well K, I'm not talking about typical spell applications. For instance the intent would be a form of magic where you take control of already existing natural phenomena, not just either create them or manipulate them for very narrow uses. With lightning as an example instead of either creating it or merely directing it to strike a particular spot or target you would actually gain real control over the lightning. You could control what amount of force were applied, disperse force you did not want to employ, split the stream or flow of electrons to create several much smaller rivulets of flow, cause it to travel along conductive lines over a distance, create powerful magnetic fields, etc. Much like a modern technology. Not just, point and shoot over there, but lightning could then be more or less controlled to act as a real power source, to create conductive channels, to magnetize objects, and so forth and so on. And one could control power flow. You could create precise applications of force from nearly any natural phenomenon. This would be in a modern sense far less like firebombing Dresden or Tokyo and far more like surgical strike weaponry. (If you were talking about combat applications, [I][B]it would of course go far beyond mere combat applications[/B][/I].) Say you wanted to take control of lighting during a lightning storm to use the electricity as a non-lethal weapon rather than a point and shoot "kill-force." Or you wanted electricity to jump from one individual to another or to several individuals (all of whom had on conductive armor or items) to create a circuit, either a dangerous and damaging circuit or a non-lethal circuit. You could do that by control rather than just random application. Now me, I'm not much for magic in a fantasy game being just like modern technology, or behaving just like modern technology. I'm not against magic controlling things similar to the way modern technology works in that particular respect but I think magic should also have a dangerous element to it. Such as built in [I][B]"control failures" [/B][/I]that will affect the way magic operates. Magic should have dangerous aspects to it. So in [I]"controlling processes"[/I] I would expect and there would be, in my setting anyways, a corresponding set of forces or elements working to create entropy and disorder and failure of control. But I'm not speaking about just point and shoot. [I]But a form of magic that allowed a wide and varied range of control processes, so that things like lighting can have multiple useful applications through a single means or method of control.[/I] In a game sense I guess you would say this would function more like a Ritual (although lots of other methods could be employed as well) than a Spell. A method for gaining far more complex and long term control of whatever processes one is controlling by magic. Then again since the level of control is far more complex the dangerous counterforces would likewise be far more powerful and disruptive as well. And of course if one person is attempting to exercise magical control over natural forces hen another might be attempting to disrupt such control, which would also make the effort potentially extremely beneficial while also being extremely dangerous. [/QUOTE]
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