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General Tabletop Discussion
*TTRPGs General
The Magical Control of Natural Processes
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<blockquote data-quote="Jack7" data-source="post: 4838848" data-attributes="member: 54707"><p>I realized that this thread has a lot to do with some of my opinions, and the opinions of others, also contained in this thread: <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/257918-how-do-we-want-magic-work-forked-thread-medieval-war.html" target="_blank">How Do We Want Magic to Work...</a></strong></p><p></p><p style="text-align: center"><img src="http://www.muslimheritage.com/uploads/Arabic_alchemy_Kitab_al-Aqalim2.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Not that I want traditional fantasy and mythological magic to work like technology, I don't, as I have the opposite point of view. But I would very much like to see a new (or old) form of game-magic (or what might be called D&D, Vancian magic) developed which openly embraces it's technological and scientific nature (as opposed to fantasy and mythological magic). For I have come to realize lately that most RP gaming forms of magic are not just variants on fantasy magic or mythological magic, they are entirely new inventions (far more like early Alchemy, much more like a proto-science/pseudo-magic, with both modern advantages and deep liabilities in comparison to fantasy and mythological magic).</p><p></p><p style="text-align: center"><img src="http://hem.fyristorg.com/lbl/alchemy.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Anyways, today I posted my <strong><a href="http://themissal.blogspot.com/2009/06/tuesday-science-and-technology-abstract.html" target="_blank">Tuesday Abstract</a></strong>.</p><p></p><p>I found many of the articles I discussed to have interesting possibilities for Natural Process Magic, which I'll also call proto-science-magic.</p><p></p><p>Such as the idea of biologically shaped and targeted technologies (for hearing - in game terms, as one example, polymorphing internal biological structures to gain natural and Chimerical advantages), and the idea of developing magical predictive systems based upon psycho-pathologies (imagine for instance if magic could be targeted to control the violent and psychopathological behaviors and impulses of monsters, hell, even just predicting such behaviors would be of enormous benefit - you could know where monsters will next strike and create effective ambushes and counter-measures).</p><p></p><p>I was also very much intrigued by the ideas contained in the links on <em>the Entrained Brian, the Stretchable Creation, the Resonant Recharge</em> (imagine recharging wands or spells by mere close proximity to magical forces, if it could be done correctly), and the <em>Sharp Alchemist</em>, both for their real world values and applications and for their imaginary and gaming applications.</p><p></p><p>Well, my time is very limited lately. </p><p>But perhaps the Abstract will give you some ideas along this line as well. </p><p></p><p>See ya.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4838848, member: 54707"] I realized that this thread has a lot to do with some of my opinions, and the opinions of others, also contained in this thread: [B][URL="http://www.enworld.org/forum/general-rpg-discussion/257918-how-do-we-want-magic-work-forked-thread-medieval-war.html"]How Do We Want Magic to Work...[/URL][/B] [CENTER][IMG]http://www.muslimheritage.com/uploads/Arabic_alchemy_Kitab_al-Aqalim2.JPG[/IMG][/CENTER] Not that I want traditional fantasy and mythological magic to work like technology, I don't, as I have the opposite point of view. But I would very much like to see a new (or old) form of game-magic (or what might be called D&D, Vancian magic) developed which openly embraces it's technological and scientific nature (as opposed to fantasy and mythological magic). For I have come to realize lately that most RP gaming forms of magic are not just variants on fantasy magic or mythological magic, they are entirely new inventions (far more like early Alchemy, much more like a proto-science/pseudo-magic, with both modern advantages and deep liabilities in comparison to fantasy and mythological magic). [CENTER][IMG]http://hem.fyristorg.com/lbl/alchemy.jpg[/IMG][/CENTER] Anyways, today I posted my [B][URL="http://themissal.blogspot.com/2009/06/tuesday-science-and-technology-abstract.html"]Tuesday Abstract[/URL][/B]. I found many of the articles I discussed to have interesting possibilities for Natural Process Magic, which I'll also call proto-science-magic. Such as the idea of biologically shaped and targeted technologies (for hearing - in game terms, as one example, polymorphing internal biological structures to gain natural and Chimerical advantages), and the idea of developing magical predictive systems based upon psycho-pathologies (imagine for instance if magic could be targeted to control the violent and psychopathological behaviors and impulses of monsters, hell, even just predicting such behaviors would be of enormous benefit - you could know where monsters will next strike and create effective ambushes and counter-measures). I was also very much intrigued by the ideas contained in the links on [I]the Entrained Brian, the Stretchable Creation, the Resonant Recharge[/I] (imagine recharging wands or spells by mere close proximity to magical forces, if it could be done correctly), and the [I]Sharp Alchemist[/I], both for their real world values and applications and for their imaginary and gaming applications. Well, my time is very limited lately. But perhaps the Abstract will give you some ideas along this line as well. See ya. [/QUOTE]
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