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The Magical Gear of a 10th level PC
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<blockquote data-quote="Tovec" data-source="post: 5920367" data-attributes="member: 95493"><p>It would be nice if any party could take on the higher level threats without magic items but I don't see or want that carrying through.</p><p></p><p>For that reason I will answer that the game should assume the PCs have some sort of base magical item bonus to the fight as well as assuming they have something less basic. I wouldn't want the math to assume the party has a <em>+4 dagger of speed</em> or whatever but I can certainly understand monsters having damage reduction <em>silver and magic</em>.</p><p></p><p>Even the Jester, who is saying 0 assumed or necessary gear seems to say 5-6 items are expected to be on a 10th level character. I would guess this is pretty standard.</p><p></p><p>Personally, I would love to see the game assume the party each has one lower level item, one medium level and (on occasion need) one high level item, even by level 10.</p><p></p><p>Low might be as simple as a magic sword (say +1 or +2).</p><p>Medium might be flying carpet or wings of flying.</p><p>High would include anything encounter breaking but not usable all the time. An item that could shut down the dragon, BBEG or what have you but might ONLY shut down that one. A deux ex machina item that is usable only once or against a specified target.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5920367, member: 95493"] It would be nice if any party could take on the higher level threats without magic items but I don't see or want that carrying through. For that reason I will answer that the game should assume the PCs have some sort of base magical item bonus to the fight as well as assuming they have something less basic. I wouldn't want the math to assume the party has a [I]+4 dagger of speed[/I] or whatever but I can certainly understand monsters having damage reduction [I]silver and magic[/I]. Even the Jester, who is saying 0 assumed or necessary gear seems to say 5-6 items are expected to be on a 10th level character. I would guess this is pretty standard. Personally, I would love to see the game assume the party each has one lower level item, one medium level and (on occasion need) one high level item, even by level 10. Low might be as simple as a magic sword (say +1 or +2). Medium might be flying carpet or wings of flying. High would include anything encounter breaking but not usable all the time. An item that could shut down the dragon, BBEG or what have you but might ONLY shut down that one. A deux ex machina item that is usable only once or against a specified target. [/QUOTE]
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The Magical Gear of a 10th level PC
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