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<blockquote data-quote="Yaarel" data-source="post: 9326028" data-attributes="member: 58172"><p>The superhuman feel of the high tiers is an argument for a campaign setting that features gritty low tiers to cap out before 9 thru 12.</p><p></p><p>It also suggests the default setting that Players Handbook gently implies might intentionally make the higher tiers rarer.</p><p></p><p><strong>Tier: Rarity</strong></p><p>• Levels 1 thru 4: Common</p><p>• Levels 5 thru 8: Uncommon</p><p>• Levels 9 thru 12: Rare</p><p>• Levels 13 thru 16: Very Rare</p><p>• Levels 17 thru 20: Unique Individuals</p><p></p><p>Thus the Common folk define the medievalesque feel of the setting. Superhuman beings exist, but are so Rare, Commons rarely encounter them, and they are too few to define the overall fell of the setting.</p><p></p><p>Most leaders of nations will be Uncommon, levels 5 thru 8.</p><p></p><p>The superheroes would be Rare and rarer.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9326028, member: 58172"] The superhuman feel of the high tiers is an argument for a campaign setting that features gritty low tiers to cap out before 9 thru 12. It also suggests the default setting that Players Handbook gently implies might intentionally make the higher tiers rarer. [B]Tier: Rarity[/B] • Levels 1 thru 4: Common • Levels 5 thru 8: Uncommon • Levels 9 thru 12: Rare • Levels 13 thru 16: Very Rare • Levels 17 thru 20: Unique Individuals Thus the Common folk define the medievalesque feel of the setting. Superhuman beings exist, but are so Rare, Commons rarely encounter them, and they are too few to define the overall fell of the setting. Most leaders of nations will be Uncommon, levels 5 thru 8. The superheroes would be Rare and rarer. [/QUOTE]
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