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<blockquote data-quote="UngeheuerLich" data-source="post: 9328445" data-attributes="member: 59057"><p>Your whole post shows what I find problematic. You take all those numbers as hard rules. I answer to 1 point and leave it at that:</p><p>The 15ft wide chasm isn't actually 15ft. It is 15ft here. 12ft over there and 16ft on the other side. The world is not built in straight lines neatly 5ft apart. </p><p>So my check example (which btw I totally pulled out of my.... hat, like my exaple DCs) was just a compilation of finding the right space to jump and put in extra efforts and taking some risks. </p><p></p><p>I totally reject absoluteness of some tasks. Everything is a dialogue between DM and Players and the roll with the DC is just the last decider. And it should never boil down to: "too sad, you jump 1ft short because of strange rule x and you drop to your death". </p><p>I rather use the failure with a cost if they fail the DC by 5 or less and make them either hurt themself a bit or let them jump short but allow them to grasp the edge of the chasm. </p><p>There is no exact calculation required. </p><p></p><p>Of course you coul calculate how far they jump, calculate the reach of the arms... but that is no fun. And I say that as a maths teacher.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9328445, member: 59057"] Your whole post shows what I find problematic. You take all those numbers as hard rules. I answer to 1 point and leave it at that: The 15ft wide chasm isn't actually 15ft. It is 15ft here. 12ft over there and 16ft on the other side. The world is not built in straight lines neatly 5ft apart. So my check example (which btw I totally pulled out of my.... hat, like my exaple DCs) was just a compilation of finding the right space to jump and put in extra efforts and taking some risks. I totally reject absoluteness of some tasks. Everything is a dialogue between DM and Players and the roll with the DC is just the last decider. And it should never boil down to: "too sad, you jump 1ft short because of strange rule x and you drop to your death". I rather use the failure with a cost if they fail the DC by 5 or less and make them either hurt themself a bit or let them jump short but allow them to grasp the edge of the chasm. There is no exact calculation required. Of course you coul calculate how far they jump, calculate the reach of the arms... but that is no fun. And I say that as a maths teacher. [/QUOTE]
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