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The Magical Martial
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<blockquote data-quote="Chaosmancer" data-source="post: 9332636" data-attributes="member: 6801228"><p>See, that's the aggravating thing. No it doesn't. </p><p></p><p>Let's take that ability I listed before. Investigation check to "see" a replay of the events that happened in this location. Does it work as a non-magical ability? Yes. Does it work as a magical ability? Also yes. </p><p></p><p>What if we gave fighters the ability to roll a con save against an effect that causes automatic damage on their turn, to reduce that damage to its minimum amount. Does that work as a non-magical ability? Yes. Does it work as a magical ability? Also yes. </p><p></p><p>Rolling medicine to actually heal hit points and cure diseases and poisons? Non-Magical? Yes. Magical? Yes. </p><p></p><p>Action surge and indomitable work both as non-magical and magical effects. Same with second wind. Heck, you could take the fighting styles and make them work both ways. </p><p></p><p>So... why try and define them and demand it "makes sense"? If you can't see it making sense as a non-magical ability, call it magical. If you can, don't. But instead you are locked in on "but is this possible?" which is never the right question. Of course it is possible. It is not only possible, as soon as we write the rules, it is exactly what happens.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9332636, member: 6801228"] See, that's the aggravating thing. No it doesn't. Let's take that ability I listed before. Investigation check to "see" a replay of the events that happened in this location. Does it work as a non-magical ability? Yes. Does it work as a magical ability? Also yes. What if we gave fighters the ability to roll a con save against an effect that causes automatic damage on their turn, to reduce that damage to its minimum amount. Does that work as a non-magical ability? Yes. Does it work as a magical ability? Also yes. Rolling medicine to actually heal hit points and cure diseases and poisons? Non-Magical? Yes. Magical? Yes. Action surge and indomitable work both as non-magical and magical effects. Same with second wind. Heck, you could take the fighting styles and make them work both ways. So... why try and define them and demand it "makes sense"? If you can't see it making sense as a non-magical ability, call it magical. If you can, don't. But instead you are locked in on "but is this possible?" which is never the right question. Of course it is possible. It is not only possible, as soon as we write the rules, it is exactly what happens. [/QUOTE]
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