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<blockquote data-quote="Chaosmancer" data-source="post: 9334464" data-attributes="member: 6801228"><p>I skipped a lot of your build stuff, because most of it is just silly to me. I especially don't get why you are wasting time of false life and shield while in a city or town and not fighting. </p><p></p><p>But the rest of this is just... kind of hilarious. Yeah, Hold Person only targets a single person at base level. Yes, again, any attack within 5ft is an auto crit. But you seem to never have fights with one big heavy. Taking out the enemy bruiser, who likely doesn't have LR or a high wisdom is critical. </p><p></p><p>Also, "never more than one lost action per bad guy" are you not understanding how HUGE that is? The enemy is forced to ignore your party, potentially for an entire round. IF you time it right, you can essentially get two rounds of combat. Most fights are three rounds. That isn't an encounter ender? It can turn a hard fight into a cakewalk. Fear is a much smaller area, and since the enemies run away, they just come back later.</p><p></p><p></p><p></p><p>And if the enemy is low wisdom and will fail even with advantage? Seen it happen. It was actually a demon and they had advantage the entire time, took them three rounds to shake off the spell, WITH people hitting them. </p><p></p><p>Situational, sure, but when you have ten different "situational" encounter enders, it stops becoming a rare occurrence.</p><p></p><p></p><p></p><p>Sure, it happens. But a spell that wins the fight half the time, still wins half of the fights. And no martial character can do that. None of them have the kind of reach or ability to, in a single action, win a fight.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9334464, member: 6801228"] I skipped a lot of your build stuff, because most of it is just silly to me. I especially don't get why you are wasting time of false life and shield while in a city or town and not fighting. But the rest of this is just... kind of hilarious. Yeah, Hold Person only targets a single person at base level. Yes, again, any attack within 5ft is an auto crit. But you seem to never have fights with one big heavy. Taking out the enemy bruiser, who likely doesn't have LR or a high wisdom is critical. Also, "never more than one lost action per bad guy" are you not understanding how HUGE that is? The enemy is forced to ignore your party, potentially for an entire round. IF you time it right, you can essentially get two rounds of combat. Most fights are three rounds. That isn't an encounter ender? It can turn a hard fight into a cakewalk. Fear is a much smaller area, and since the enemies run away, they just come back later. And if the enemy is low wisdom and will fail even with advantage? Seen it happen. It was actually a demon and they had advantage the entire time, took them three rounds to shake off the spell, WITH people hitting them. Situational, sure, but when you have ten different "situational" encounter enders, it stops becoming a rare occurrence. Sure, it happens. But a spell that wins the fight half the time, still wins half of the fights. And no martial character can do that. None of them have the kind of reach or ability to, in a single action, win a fight. [/QUOTE]
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