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<blockquote data-quote="ECMO3" data-source="post: 9334786" data-attributes="member: 7030563"><p>I said good at all three pillars and that includes combat</p><p></p><p>At 3rd level you are weak at the combat pillar with a 10 Dexterity and 8 strength. Your cantrips do extremely poor damage, about half what you should be doing at this level, you don't have enough slots to use levels spells often and your dexterity and strength is too low to cover that with weapons like an AVERAGE Wizard would at this level.</p><p></p><p></p><p></p><p>So you actually think you wil be "good" at the combat pillar with a 10AC, no shield spell, no mage Armor spell and 26 hit points?</p><p></p><p>You will get wiped out. At 3rd level this Wizard might be hard pressed to survive the very first level 1 encounter in LMOP.</p><p></p><p></p><p></p><p></p><p>It is very weak at combat , not even close to average let alone good at that pillar. I will give you that you are good at the exploration pillar, and ok at the social pillar but you suck at combat.</p><p></p><p>You have 7-8 spells you can cast per day, including Arcane recovery. Since your damage is so poor without leveled spells that means you can meaningfully contribute in probably 5 out of 20 turns of combat per day (with the other 2 or 3 spells going to prop up the social pillar), and that is assuming an enemy never saves or shrugs off one of your spells. </p><p></p><p>As for the rest, I agree you are good at the Social pillar and he exploration pillar. But you are not good at all 3 pillars. </p><p></p><p>Make that 16 Constitution a 10, take a 16 in Dexterity instead and some defensive spells and you will be a lot better at combat without sacrificing much at all in the other two, and that is the point if you insist on a 16 Constitution you are not going to be good at all 3 pillars.</p><p></p><p></p><p>A couple other minor points though:</p><p></p><p></p><p></p><p>Your familiar uses its own ability scores not yours. </p><p></p><p></p><p></p><p></p><p>From PHB page 173:</p><h4><em>Athletics</em></h4><p><em>Your Strength (Athletics) check covers difficult situations you encounter while <strong><u>climbing</u></strong>, jumping, or swimming.</em></p><p></p><p></p><p></p><p></p><p></p><p>Like I said earlier your 3rd level character has a relatively high chance of dying in the very first encounter in LMOP (Goblins with Bows and Nimble Escape) designed for level 1 characters.</p><p></p><p>TBH Dodge is probably a better combat action for you than Ray of Frost considering the minimal damage ROF does at this level. </p><p></p><p></p><p></p><p></p><p></p><p>First off if I wanted to be contribute at all 3 pillars I would dump Dexterity or Strength and push Charisma and Wisdom both </p><p></p><p></p><p></p><p></p><p>Sure but they actually contribute a lot in combat where you don't. Like 20 rounds out of 20 rounds, and when they fail a Charisma check they have maneuvers that they can use more often than you can use your spells.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9334786, member: 7030563"] I said good at all three pillars and that includes combat At 3rd level you are weak at the combat pillar with a 10 Dexterity and 8 strength. Your cantrips do extremely poor damage, about half what you should be doing at this level, you don't have enough slots to use levels spells often and your dexterity and strength is too low to cover that with weapons like an AVERAGE Wizard would at this level. So you actually think you wil be "good" at the combat pillar with a 10AC, no shield spell, no mage Armor spell and 26 hit points? You will get wiped out. At 3rd level this Wizard might be hard pressed to survive the very first level 1 encounter in LMOP. It is very weak at combat , not even close to average let alone good at that pillar. I will give you that you are good at the exploration pillar, and ok at the social pillar but you suck at combat. You have 7-8 spells you can cast per day, including Arcane recovery. Since your damage is so poor without leveled spells that means you can meaningfully contribute in probably 5 out of 20 turns of combat per day (with the other 2 or 3 spells going to prop up the social pillar), and that is assuming an enemy never saves or shrugs off one of your spells. As for the rest, I agree you are good at the Social pillar and he exploration pillar. But you are not good at all 3 pillars. Make that 16 Constitution a 10, take a 16 in Dexterity instead and some defensive spells and you will be a lot better at combat without sacrificing much at all in the other two, and that is the point if you insist on a 16 Constitution you are not going to be good at all 3 pillars. A couple other minor points though: Your familiar uses its own ability scores not yours. From PHB page 173: [HEADING=3][I]Athletics[/I][/HEADING] [I]Your Strength (Athletics) check covers difficult situations you encounter while [B][U]climbing[/U][/B], jumping, or swimming.[/I] Like I said earlier your 3rd level character has a relatively high chance of dying in the very first encounter in LMOP (Goblins with Bows and Nimble Escape) designed for level 1 characters. TBH Dodge is probably a better combat action for you than Ray of Frost considering the minimal damage ROF does at this level. First off if I wanted to be contribute at all 3 pillars I would dump Dexterity or Strength and push Charisma and Wisdom both Sure but they actually contribute a lot in combat where you don't. Like 20 rounds out of 20 rounds, and when they fail a Charisma check they have maneuvers that they can use more often than you can use your spells. [/QUOTE]
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