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The Magical Martial
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<blockquote data-quote="ECMO3" data-source="post: 9334862" data-attributes="member: 7030563"><p>That character is only built for fighting. That is the only thing it is designed to be good at, and I am assuming that you are not having days where you only worry about social encounters and days where you only worry about fighting.</p><p></p><p>I am assuming your DM is playing with all 3 pillars and you are preparing to use spells for all 3 pillars.</p><p></p><p></p><p></p><p>And you seem to never have enemies that make their saves.</p><p></p><p></p><p></p><p></p><p>It is not an encounter ender. It is a turn ender. Further if you damage them they are no longer charmed, so the encounter will never end with the enemies in that state unless you can kill them from max to 0 in one round, and if you can do that then you could have done it without casting the spell anyway since it does not give advantage on attacks</p><p></p><p></p><p></p><p>Ok do you not understand "encounter ender". If they run away (and you don't chase them) the encounter is over. It ended the encounter, which was the whole point in this whiteroom.</p><p></p><p>I rarely see HP turn an encounter into a cake walk. When it does it is usually because everyone failed (and in that case it is an encounter ender). </p><p></p><p></p><p></p><p>Sure and I have seen them make it with a really low Wisdom. </p><p></p><p></p><p></p><p>You are never going to have 10 different encounter enders because of the limits on spells known or spells prepared and things that are close to being situational encounter enders at low level (like Cause Fear or THL) are not as effective at high level.</p><p></p><p></p><p></p><p>Martial characters win more than half the fights IMO and it is actually rare a spell wins it in one action. Severely degrade the enemy, steal actions or control them sure, but actually end it - I think that is rare.</p><p></p><p>Also you are discounting things like Menacing Attack - hit a melee enemy with menacing attack from range and it is going to be roughly as effective as Tasha's hideous Laughter, while also doing damage. It also generally bypasses magic resistance (although some DMs don't do this).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9334862, member: 7030563"] That character is only built for fighting. That is the only thing it is designed to be good at, and I am assuming that you are not having days where you only worry about social encounters and days where you only worry about fighting. I am assuming your DM is playing with all 3 pillars and you are preparing to use spells for all 3 pillars. And you seem to never have enemies that make their saves. It is not an encounter ender. It is a turn ender. Further if you damage them they are no longer charmed, so the encounter will never end with the enemies in that state unless you can kill them from max to 0 in one round, and if you can do that then you could have done it without casting the spell anyway since it does not give advantage on attacks Ok do you not understand "encounter ender". If they run away (and you don't chase them) the encounter is over. It ended the encounter, which was the whole point in this whiteroom. I rarely see HP turn an encounter into a cake walk. When it does it is usually because everyone failed (and in that case it is an encounter ender). Sure and I have seen them make it with a really low Wisdom. You are never going to have 10 different encounter enders because of the limits on spells known or spells prepared and things that are close to being situational encounter enders at low level (like Cause Fear or THL) are not as effective at high level. Martial characters win more than half the fights IMO and it is actually rare a spell wins it in one action. Severely degrade the enemy, steal actions or control them sure, but actually end it - I think that is rare. Also you are discounting things like Menacing Attack - hit a melee enemy with menacing attack from range and it is going to be roughly as effective as Tasha's hideous Laughter, while also doing damage. It also generally bypasses magic resistance (although some DMs don't do this). [/QUOTE]
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