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<blockquote data-quote="Clint_L" data-source="post: 9335378" data-attributes="member: 7035894"><p>Those are pretty specific examples, but fighting a BBEG with vast powers and saving the world is basically THE fantasy trope. I prefer my fantasy to have much more local stakes, mind you, so my campaigns don't usually go that big. But one party is about to take on a sea giant with his pet kraken - that's pretty heroic. And the other is actually about to start into the new Vecna campaign. </p><p></p><p>What can I say? Most folks seem to not see D&D as a game for Goku-style fighters. If that is your taste, that's totally cool, but you need to do some serious home-brewing to make that happen.</p><p></p><p>I'm not discounting your taste or experience, but you seem to be very clearly in the minority. Most folks watch a show like Dimension 20 or Critical Role and see pretty much what happens at our tables: people playing a wide array of characters, all of them contributing, all of them with regular opportunities to be the hero. There just isn't a widespread crisis of non-spell casters struggling.</p><p></p><p>In my school campaign right now, there is a cleric, an artificer, a rogue, a barbarian, a fighter, and a paladin. No one is expressing feeling short-changed or unhappy with their choice. My home campaign, with a druid, artificer, monk, and barbarian, the same. We have a player returning, and are really hoping that he will play something like a wizard, actually, since we could use more variety.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9335378, member: 7035894"] Those are pretty specific examples, but fighting a BBEG with vast powers and saving the world is basically THE fantasy trope. I prefer my fantasy to have much more local stakes, mind you, so my campaigns don't usually go that big. But one party is about to take on a sea giant with his pet kraken - that's pretty heroic. And the other is actually about to start into the new Vecna campaign. What can I say? Most folks seem to not see D&D as a game for Goku-style fighters. If that is your taste, that's totally cool, but you need to do some serious home-brewing to make that happen. I'm not discounting your taste or experience, but you seem to be very clearly in the minority. Most folks watch a show like Dimension 20 or Critical Role and see pretty much what happens at our tables: people playing a wide array of characters, all of them contributing, all of them with regular opportunities to be the hero. There just isn't a widespread crisis of non-spell casters struggling. In my school campaign right now, there is a cleric, an artificer, a rogue, a barbarian, a fighter, and a paladin. No one is expressing feeling short-changed or unhappy with their choice. My home campaign, with a druid, artificer, monk, and barbarian, the same. We have a player returning, and are really hoping that he will play something like a wizard, actually, since we could use more variety. [/QUOTE]
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