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<blockquote data-quote="ECMO3" data-source="post: 9335683" data-attributes="member: 7030563"><p>Yes it does and I don't need hypotheticals, I see it regularly.</p><p></p><p>There are players who want to play a more powerful character. There are players who play a non-magic character and will get annoyed because classes that should thematically be more powerful aren't. There are A LOT of players who just plain want magic to be more powerful than non-magic means of accomplishing things.</p><p></p><p>There are people who like to play "God Wizards", there are even optimization builds about it online and being able to be the most powerful character at the table is important to those players having fun and the thematics they are putting into their PC idea are central to that. There are other players who don't want to play that for a particular character but still want them at the table.</p><p></p><p></p><p></p><p>I have never actually seen this in play and I play at least 5 games a week with players worldwide. I have seen what I posted above and I have also seen players quit when a DM tried to introduce house rules to "balance" classes by nerfing spells.</p><p></p><p>I will also note that it is harder to find players online in any game that advertises low magic or homebrew magic nerfs and it is harder to find both players to play casters and players to play non-casters.</p><p></p><p>Finally gritty realism (or whatever it is called), is an optional RAW way to severely nerf casters and boost Fighters and Monks in particular. Yet if you advertise such a game online very few will be interested. I point out gritty realism because that is an optional rule which does what you claim people want, yet it is very unpopular. It is not because it is optional, as you can contrast it with other optional rules like feats and multiclassing which are very popular.</p><p></p><p>Also let's keep in mind the default method of generating ability scores will lead to variance in strength among characters which is larger than the variance due to class.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9335683, member: 7030563"] Yes it does and I don't need hypotheticals, I see it regularly. There are players who want to play a more powerful character. There are players who play a non-magic character and will get annoyed because classes that should thematically be more powerful aren't. There are A LOT of players who just plain want magic to be more powerful than non-magic means of accomplishing things. There are people who like to play "God Wizards", there are even optimization builds about it online and being able to be the most powerful character at the table is important to those players having fun and the thematics they are putting into their PC idea are central to that. There are other players who don't want to play that for a particular character but still want them at the table. I have never actually seen this in play and I play at least 5 games a week with players worldwide. I have seen what I posted above and I have also seen players quit when a DM tried to introduce house rules to "balance" classes by nerfing spells. I will also note that it is harder to find players online in any game that advertises low magic or homebrew magic nerfs and it is harder to find both players to play casters and players to play non-casters. Finally gritty realism (or whatever it is called), is an optional RAW way to severely nerf casters and boost Fighters and Monks in particular. Yet if you advertise such a game online very few will be interested. I point out gritty realism because that is an optional rule which does what you claim people want, yet it is very unpopular. It is not because it is optional, as you can contrast it with other optional rules like feats and multiclassing which are very popular. Also let's keep in mind the default method of generating ability scores will lead to variance in strength among characters which is larger than the variance due to class. [/QUOTE]
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