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<blockquote data-quote="Chaosmancer" data-source="post: 9335867" data-attributes="member: 6801228"><p>4.5 is perfectly fine for 3rd level. Especially at range, especially with an effect rider. Additionally, concentration is a thing you keep ignoring. IF I cast one spell, that shapes the battlefield for three turns, I don't need to cast two more spells. </p><p></p><p>Additionally, how many encounters in the city do you have while delving a dungeon? You say 7 to 8 slots like I need to charm the village head, interrogate the spy in the tavern, scout out the ruins, and fight five different encounters all in the same day.</p><p></p><p></p><p></p><p>And you realize I could have built for that, if you DIDN'T insist that I absolutely needed to have a 16 Con, right? It is rather annoying that you keep harping on me for limitations you insisted on.</p><p></p><p></p><p></p><p>... </p><p></p><p>You do realize there is a difference between a frontline character like a fighter, and a ranged mage like a wizard, right? That since we were talking a strength fighter who is on the frontlines and taking the most damage, a high con makes a lot of sense for them. While a mage, who is in the back, shooting from range... doesn't need as many hitpoints. </p><p></p><p>And what makes Con so special that it is the ONLY score you can't have a 16 in and be good at all 3 pillars?</p><p></p><p></p><p></p><p>Really. The moment I take any action, every goblin will immediately stop all other actions and target me specifically. </p><p></p><p>But yeah, what a load this is. First off there is a VERY small chance of the goblins actually getting surprise on the party. We see a dead horse in the road with arrows sticking out of it, we are prepared for an ambush. That is just too obvious of a set-up. Secondly, somehow my entire party only kills a single 7hp goblin in the entire second round? Did everyone single person except for me sleep on the job? Because magic missile can kill one, so I have three allies who failed to kill a single goblin on their turn? And if I don't have a target to hit, I can use minor illusion to create cover. Goblins can't see me, might not even realize I didn't actually conjure a steel box around myself. So, even if they target me (trying to shoot through steel?) then they lose their advantage.</p><p></p><p>And because I was the only one to kill a single goblin, and all the goblins immediately recognized me as the biggest threat on the field... I'm ineffective at combat? Come on. I was the only one capable of doing ANYTHING for three rounds it seems.</p><p></p><p></p><p></p><p>So not even concentration. And yeah, if they have no choice. Almost like if I cast it effectively, it is going to be... effective for multiple rounds. </p><p></p><p>You keep mentioning Phandelver as your example. Have you looked at any map that ISN'T the forest encounter? Like the cave system immediately afterwards, with every tunnel and entrance being 5 to 10 ft wide? Wonder what I could do with a grease spell that every single enemy would have to pass through to reach the party...</p><p></p><p></p><p></p><p>So... I can't attempt to identify a flower I saw six seconds ago? That's even assuming the DM forces "do I know what this flower is" to be an action at all, which most don't. This is the pettiest rules lawyering I've encountered. And that is saying something.</p><p></p><p></p><p></p><p>Wow. Not only rules lawyering, but specifically rules lawyering only in your favor. Because "climbing onto a horse" is clearly what they meant, it isn't like there is an entirely different section of the rules for MOUNTING and DISMOUNTING a MOUNT. And yeah, Rime of the Frost Maiden has athletics checks for climbing cliffs, wonder why that might be? Ice, snow, cold? Hmmm.. </p><p></p><p>Now, I'll admit, Tomb of Annhilihation having a roll is more suspicious to me. But, looking through my copy I did see that on page 52 there is a 90 ft climb up a shaft that is DC 8... unless you have climber's tools. Which, again, climbers tools, pitons, rope, and even a Strength 8 character is going to be able to climb most things that need climbing. Might be slow, but this isn't a race. Couldn't find the tree you were talking about though,</p><p></p><p></p><p></p><p>ROFLOL, yeah, 4 to 1 odds at low levels is dangerous. You think a level 3 great weapon fighter is doing any better? </p><p></p><p>Or, I might be the only 3rd level character, in a group of 1st level characters, and if the enemy all focuses fire on me and my party can't deal 7 damage to a single enemy, then I might go down. Wow. Really? Who'd have thunk it. </p><p></p><p>Actually, why not, let's take that fighter and have the exact same number of attacks go against them. With a 12 Con the fighter has 25 hp. Six attacks with advantage, against AC 16. 70% chance to hit, 9.75% chance to crit. I'm roughing the math here, but it looks like the fighter might survive because 70% of 36 is... 25.2. Yeah, again, turns out 4 to 1 odds and being focus fired upon is... bad... for low level characters.</p><p></p><p></p><p></p><p>Oh, so you would do point buy. I was using the Standard Array. Funny how you either didn't notice or just decided to save that for your own build.</p><p></p><p></p><p></p><p>Okay, so 7 vs 1. Because you are just assuming you will get a 1 hour rest between every attempt you will ever make on persuasion. Shockingly... it doesn't work like that. And yeah, if you start going to battlemaster, then you have more, but oddly you seem to never spend any of these dice on combat. I mean, you assumed I must spend at least three leveled spells, and an arbitrary number of cantrips (which are unlimited) so 3 of your dice per day is equivalent? </p><p></p><p></p><p></p><p>Versus the same number of attacks you had my wizard taking? A 1st level fighter is dead in round 2. They only need to be hit twice. </p><p></p><p>I mean, it is LITERALLY the same scenario, right? SO the first round is an attack with advantage, so 70 to 60% chance of being hit. They attack by throwing an axe. Unlike my auto-hit, they need to hit a 15, 17 with cover from the forest (the goblin WAS trying to hide, right? S0 they have cover) With a +5 to hit, they have between a 50 and 40% chance of killing the goblin, might even need to use that Second Wind to heal so they don't get two attacks. Then they get hit by three more attacks at advantage, which... kills them. And if it doesn't, then they still have two more attacks at advantage the next turn. And that is how long you gave the wizard.</p><p></p><p></p><p></p><p>And when I gave my wizard, you challenged that you would have that skill, then this skill. I literally counted them. Six proficient skills. You are also somehow using point buy to get 16 strength, 16 wisdom 16 charisma, 12 con... that just doesn't work. </p><p></p><p>And all of this at level 3! A level I never once claimed was a serious problem. I've been looking to levels 11 to 17 as where the problems are happening.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9335867, member: 6801228"] 4.5 is perfectly fine for 3rd level. Especially at range, especially with an effect rider. Additionally, concentration is a thing you keep ignoring. IF I cast one spell, that shapes the battlefield for three turns, I don't need to cast two more spells. Additionally, how many encounters in the city do you have while delving a dungeon? You say 7 to 8 slots like I need to charm the village head, interrogate the spy in the tavern, scout out the ruins, and fight five different encounters all in the same day. And you realize I could have built for that, if you DIDN'T insist that I absolutely needed to have a 16 Con, right? It is rather annoying that you keep harping on me for limitations you insisted on. ... You do realize there is a difference between a frontline character like a fighter, and a ranged mage like a wizard, right? That since we were talking a strength fighter who is on the frontlines and taking the most damage, a high con makes a lot of sense for them. While a mage, who is in the back, shooting from range... doesn't need as many hitpoints. And what makes Con so special that it is the ONLY score you can't have a 16 in and be good at all 3 pillars? Really. The moment I take any action, every goblin will immediately stop all other actions and target me specifically. But yeah, what a load this is. First off there is a VERY small chance of the goblins actually getting surprise on the party. We see a dead horse in the road with arrows sticking out of it, we are prepared for an ambush. That is just too obvious of a set-up. Secondly, somehow my entire party only kills a single 7hp goblin in the entire second round? Did everyone single person except for me sleep on the job? Because magic missile can kill one, so I have three allies who failed to kill a single goblin on their turn? And if I don't have a target to hit, I can use minor illusion to create cover. Goblins can't see me, might not even realize I didn't actually conjure a steel box around myself. So, even if they target me (trying to shoot through steel?) then they lose their advantage. And because I was the only one to kill a single goblin, and all the goblins immediately recognized me as the biggest threat on the field... I'm ineffective at combat? Come on. I was the only one capable of doing ANYTHING for three rounds it seems. So not even concentration. And yeah, if they have no choice. Almost like if I cast it effectively, it is going to be... effective for multiple rounds. You keep mentioning Phandelver as your example. Have you looked at any map that ISN'T the forest encounter? Like the cave system immediately afterwards, with every tunnel and entrance being 5 to 10 ft wide? Wonder what I could do with a grease spell that every single enemy would have to pass through to reach the party... So... I can't attempt to identify a flower I saw six seconds ago? That's even assuming the DM forces "do I know what this flower is" to be an action at all, which most don't. This is the pettiest rules lawyering I've encountered. And that is saying something. Wow. Not only rules lawyering, but specifically rules lawyering only in your favor. Because "climbing onto a horse" is clearly what they meant, it isn't like there is an entirely different section of the rules for MOUNTING and DISMOUNTING a MOUNT. And yeah, Rime of the Frost Maiden has athletics checks for climbing cliffs, wonder why that might be? Ice, snow, cold? Hmmm.. Now, I'll admit, Tomb of Annhilihation having a roll is more suspicious to me. But, looking through my copy I did see that on page 52 there is a 90 ft climb up a shaft that is DC 8... unless you have climber's tools. Which, again, climbers tools, pitons, rope, and even a Strength 8 character is going to be able to climb most things that need climbing. Might be slow, but this isn't a race. Couldn't find the tree you were talking about though, ROFLOL, yeah, 4 to 1 odds at low levels is dangerous. You think a level 3 great weapon fighter is doing any better? Or, I might be the only 3rd level character, in a group of 1st level characters, and if the enemy all focuses fire on me and my party can't deal 7 damage to a single enemy, then I might go down. Wow. Really? Who'd have thunk it. Actually, why not, let's take that fighter and have the exact same number of attacks go against them. With a 12 Con the fighter has 25 hp. Six attacks with advantage, against AC 16. 70% chance to hit, 9.75% chance to crit. I'm roughing the math here, but it looks like the fighter might survive because 70% of 36 is... 25.2. Yeah, again, turns out 4 to 1 odds and being focus fired upon is... bad... for low level characters. Oh, so you would do point buy. I was using the Standard Array. Funny how you either didn't notice or just decided to save that for your own build. Okay, so 7 vs 1. Because you are just assuming you will get a 1 hour rest between every attempt you will ever make on persuasion. Shockingly... it doesn't work like that. And yeah, if you start going to battlemaster, then you have more, but oddly you seem to never spend any of these dice on combat. I mean, you assumed I must spend at least three leveled spells, and an arbitrary number of cantrips (which are unlimited) so 3 of your dice per day is equivalent? Versus the same number of attacks you had my wizard taking? A 1st level fighter is dead in round 2. They only need to be hit twice. I mean, it is LITERALLY the same scenario, right? SO the first round is an attack with advantage, so 70 to 60% chance of being hit. They attack by throwing an axe. Unlike my auto-hit, they need to hit a 15, 17 with cover from the forest (the goblin WAS trying to hide, right? S0 they have cover) With a +5 to hit, they have between a 50 and 40% chance of killing the goblin, might even need to use that Second Wind to heal so they don't get two attacks. Then they get hit by three more attacks at advantage, which... kills them. And if it doesn't, then they still have two more attacks at advantage the next turn. And that is how long you gave the wizard. And when I gave my wizard, you challenged that you would have that skill, then this skill. I literally counted them. Six proficient skills. You are also somehow using point buy to get 16 strength, 16 wisdom 16 charisma, 12 con... that just doesn't work. And all of this at level 3! A level I never once claimed was a serious problem. I've been looking to levels 11 to 17 as where the problems are happening. [/QUOTE]
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