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<blockquote data-quote="Micah Sweet" data-source="post: 9335919" data-attributes="member: 6747251"><p>Games have rules and restrictions. I value consistency, logic and verisimilitude in my games, and to me that requires that things make some kind of logical sense, that there is a <em>reason</em> why your human fighter can break a stone wall with their bare hands or bend a prison bar, or your rogue can completely avoid damage from a ground zero fireball without moving from a five foot square, and I don't want that reason to rely on fuzzy narrative trope-logic. Since those things are not possible for humans in real life, there must be some kind of supernatural explanation. I want to know what it is.</p><p></p><p>Stories and myths do not require this (although many provide them anyway), because they are stories and myths and serve a different purpose. </p><p></p><p>You can't emulate something without some logical rules for how the same concept works in different mediums.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9335919, member: 6747251"] Games have rules and restrictions. I value consistency, logic and verisimilitude in my games, and to me that requires that things make some kind of logical sense, that there is a [I]reason[/I] why your human fighter can break a stone wall with their bare hands or bend a prison bar, or your rogue can completely avoid damage from a ground zero fireball without moving from a five foot square, and I don't want that reason to rely on fuzzy narrative trope-logic. Since those things are not possible for humans in real life, there must be some kind of supernatural explanation. I want to know what it is. Stories and myths do not require this (although many provide them anyway), because they are stories and myths and serve a different purpose. You can't emulate something without some logical rules for how the same concept works in different mediums. [/QUOTE]
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