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<blockquote data-quote="Chaosmancer" data-source="post: 9337712" data-attributes="member: 6801228"><p>It costs anywhere from 5 ft of extra movement to step to the side, to no extra movement if they jump over it. Which since it is a 5 ft square, isn't difficult for anything worth talking about. </p><p></p><p>And I wasn't bragging or saying it would save the day, I was pointing out it was an effective tool in combat that you kept ignoring, in favor of saying that it is utter trash and not worth anyone's time.</p><p></p><p></p><p></p><p>No, I didn't. I made a character who was effective at a broad range of things, that then you decided couldn't possibly be good, because he couldn't solo an ambush.</p><p></p><p></p><p></p><p>Right, you wouldn't let them make the skill check to see if they know what a flower is, because you must be staring at the flower the entire time to make a skill check as it says.... huh, nowhere in the books does it actually say you can't identify something based on a description. </p><p></p><p>You aren't playing by RAW, you are playing by arbitrary limitations. The caster of Find Familiar could spend a full minute staring, smelling, ect the flower, then say they want to roll nature to identify it... and suddenly they cannot possibly do that, because they can't look at it AND roll on the same turn. It is nonsensical. Meanwhile, I've never had a single DM ever tell me that I can't roll to see if I know what a monster is based on its description from the townsfolk. </p><p></p><p>And again, you haven't actually addressed the sudden problem. Even my caster who supposedly sucks at combat is an immediate dire threat that needs to be taken out as soon as possible. Meanwhile, they are certainly better than the fighter in the social pillar, and the only thing holding them back in exploration is your insistence that short-term memory isn't a thing that exists. And your only solution is... "Fighter, don't focus on increasing your skills in combat, instead, have less hp, focus on either social or exploration skills, and hope no one decides to be better than you at those things" </p><p></p><p>Here is what I want... ways for fighters to be better at social and exploration pillars of play, so that they DON'T need to sacrifice the one thing they sort of have going for them ie single target damage and surviving combat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9337712, member: 6801228"] It costs anywhere from 5 ft of extra movement to step to the side, to no extra movement if they jump over it. Which since it is a 5 ft square, isn't difficult for anything worth talking about. And I wasn't bragging or saying it would save the day, I was pointing out it was an effective tool in combat that you kept ignoring, in favor of saying that it is utter trash and not worth anyone's time. No, I didn't. I made a character who was effective at a broad range of things, that then you decided couldn't possibly be good, because he couldn't solo an ambush. Right, you wouldn't let them make the skill check to see if they know what a flower is, because you must be staring at the flower the entire time to make a skill check as it says.... huh, nowhere in the books does it actually say you can't identify something based on a description. You aren't playing by RAW, you are playing by arbitrary limitations. The caster of Find Familiar could spend a full minute staring, smelling, ect the flower, then say they want to roll nature to identify it... and suddenly they cannot possibly do that, because they can't look at it AND roll on the same turn. It is nonsensical. Meanwhile, I've never had a single DM ever tell me that I can't roll to see if I know what a monster is based on its description from the townsfolk. And again, you haven't actually addressed the sudden problem. Even my caster who supposedly sucks at combat is an immediate dire threat that needs to be taken out as soon as possible. Meanwhile, they are certainly better than the fighter in the social pillar, and the only thing holding them back in exploration is your insistence that short-term memory isn't a thing that exists. And your only solution is... "Fighter, don't focus on increasing your skills in combat, instead, have less hp, focus on either social or exploration skills, and hope no one decides to be better than you at those things" Here is what I want... ways for fighters to be better at social and exploration pillars of play, so that they DON'T need to sacrifice the one thing they sort of have going for them ie single target damage and surviving combat. [/QUOTE]
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