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The Magical Martial
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<blockquote data-quote="Chaosmancer" data-source="post: 9341080" data-attributes="member: 6801228"><p>Actually, the confusion comes because the Designers were making a single, slim design decision, based in sacred cows of older editions, and meant it only to apply in that narrow field. </p><p></p><p>See, because that confusion on Paladin Divine Health vs Paladin aura does not matter for Dispel Magic. Dispel Magic states you can target a "magical effect" but it further specifies it works on spells. Counter spell only works on spells. </p><p></p><p>The entire problem comes that Anti-magic works on spells and magic items, but was worded broadly to attempt to cover other aspects. Take out Anti-magic... and nothing else cares about this distinction. Everything else only targets spells and abilities that replicate spells. It isn't that the problem comes because the designers didn't care to separate mundane, extraordinary, supernatural and magical... it is that Anti-magic was attempting to be broad... and people are insisting on these definitions to "make sense" because they have a specific vision of fantasy. </p><p></p><p>And anti-magic itself exists.... to curb the power of spellcasters and "level the field" for the weaker martial characters to shine. And so, we come full circle. We need to define martial abilities as supernatural, because anti-magic was phrased broadly, because in old editions they needed a way to turn off magic, because it was too powerful and overshadowing martials, which is still a problem, so we are seeking new abilities that people are insisting on definitions before allowing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9341080, member: 6801228"] Actually, the confusion comes because the Designers were making a single, slim design decision, based in sacred cows of older editions, and meant it only to apply in that narrow field. See, because that confusion on Paladin Divine Health vs Paladin aura does not matter for Dispel Magic. Dispel Magic states you can target a "magical effect" but it further specifies it works on spells. Counter spell only works on spells. The entire problem comes that Anti-magic works on spells and magic items, but was worded broadly to attempt to cover other aspects. Take out Anti-magic... and nothing else cares about this distinction. Everything else only targets spells and abilities that replicate spells. It isn't that the problem comes because the designers didn't care to separate mundane, extraordinary, supernatural and magical... it is that Anti-magic was attempting to be broad... and people are insisting on these definitions to "make sense" because they have a specific vision of fantasy. And anti-magic itself exists.... to curb the power of spellcasters and "level the field" for the weaker martial characters to shine. And so, we come full circle. We need to define martial abilities as supernatural, because anti-magic was phrased broadly, because in old editions they needed a way to turn off magic, because it was too powerful and overshadowing martials, which is still a problem, so we are seeking new abilities that people are insisting on definitions before allowing. [/QUOTE]
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