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<blockquote data-quote="Guest 7037866" data-source="post: 9342308"><p>Expertise in this fashion is free-range, as long as one understands backgrounds are meant to be <em>completely customizable!</em>. The idea of "pay for a skill proficiency twice" gets you expertise, if you want something <em>not</em> on your class skill list, you'll likely have to get it from your background.</p><p></p><p>So, while some players might take Athletics, or Brawn, or whatever for more "combat reasons", getting expertise in History or Medicine (field medic anyone?) or whatever is a viable option depending on your concept of course.</p><p></p><p></p><p>I get your point and it is worth considering. As for stealth and/or perception being overused, IMO that is another design flaw from WotC. It seems like this would have become appearant in the playtests. I'd have to work on the numbers to determine which method I'd prefer, but on the surface I'd be open to either.</p><p></p><p></p><p>Sure, playtesting the ideas would reveal IMO if increases felt too much or insufficient. We have a "sprint" houserule which requires a check, and depending on the increase could require either a bonus action or your action. As a sprinter in college, you are pretty focused on moving quickly--so for that level of boost requiring your action seems appropriate.</p><p></p><p></p><p>I guess that is part of the issue, as it is Dash is under-utilized other than Rogue, etc. Few times do characters rarely Dash except in chases, which aren't that common IME. I guess the important point is to have something in place if players want to use it.</p><p></p><p></p><p>Oh, sure, I remembered! I was more focused on the max lift for combat reasons (lifting an Ogre and tossing it off a cliff or something...).</p><p></p><p></p><p>Yeah, it's a tough call, I'll admit. But while Orcs and Goliaths (and Firbolgs!) have it by default, any other race has to spend a (rather steep IMO) cost of a feat! Considering most game run to 10th or so, most PCs will get 2 or 3 feats, 4 at the outside edge.</p><p></p><p></p><p>Well, advantage can also be accomplished through Help, <em>enchance ability</em>, and other means, too. You often have to make a point of getting it, sometimes at a cost to another PC, but it isn't difficult to get IME.</p><p></p><p>Other than these "physical enhancements", what other concepts do you think would work well for a "plausible fantasy" but not "demigod gonzo" level?</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9342308"] Expertise in this fashion is free-range, as long as one understands backgrounds are meant to be [I]completely customizable![/I]. The idea of "pay for a skill proficiency twice" gets you expertise, if you want something [I]not[/I] on your class skill list, you'll likely have to get it from your background. So, while some players might take Athletics, or Brawn, or whatever for more "combat reasons", getting expertise in History or Medicine (field medic anyone?) or whatever is a viable option depending on your concept of course. I get your point and it is worth considering. As for stealth and/or perception being overused, IMO that is another design flaw from WotC. It seems like this would have become appearant in the playtests. I'd have to work on the numbers to determine which method I'd prefer, but on the surface I'd be open to either. Sure, playtesting the ideas would reveal IMO if increases felt too much or insufficient. We have a "sprint" houserule which requires a check, and depending on the increase could require either a bonus action or your action. As a sprinter in college, you are pretty focused on moving quickly--so for that level of boost requiring your action seems appropriate. I guess that is part of the issue, as it is Dash is under-utilized other than Rogue, etc. Few times do characters rarely Dash except in chases, which aren't that common IME. I guess the important point is to have something in place if players want to use it. Oh, sure, I remembered! I was more focused on the max lift for combat reasons (lifting an Ogre and tossing it off a cliff or something...). Yeah, it's a tough call, I'll admit. But while Orcs and Goliaths (and Firbolgs!) have it by default, any other race has to spend a (rather steep IMO) cost of a feat! Considering most game run to 10th or so, most PCs will get 2 or 3 feats, 4 at the outside edge. Well, advantage can also be accomplished through Help, [I]enchance ability[/I], and other means, too. You often have to make a point of getting it, sometimes at a cost to another PC, but it isn't difficult to get IME. Other than these "physical enhancements", what other concepts do you think would work well for a "plausible fantasy" but not "demigod gonzo" level? [/QUOTE]
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