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<blockquote data-quote="Chaosmancer" data-source="post: 9343239" data-attributes="member: 6801228"><p>Wow. Wanna poison the well a bit harder? I can still feel my eyeballs after reading this. I'm sure you can fix that with some cyanide. </p><p></p><p>Out of nowhere, you suddenly started saying that wizards should gain random spells. This would not apply to bards, clerics, paladins, druids, sorcerers, warlocks, arcane Tricksters, Eldrtich Knights, Rangers or Artificers. I know this would not apply to them, because one of your compromises has continuously been the acquisition of spells through treasure, and no other class can do this. So, you want to randomize wizards... just because you think it would be more fun if they had to put more effort into gaining their spells than literally everyone else. </p><p></p><p>No regard to setting? What setting? You have not said this is for setting purposes, you want this for every single wizard. Regardless of setting. Why even bring up "with no regard to the setting" except to poison the well of response? </p><p></p><p>With no regard to what the PC is doing? Do you mean that you think it somehow makes more sense for someone who is specializing in fire spells to suddenly learn Leomund's Tiny Hut or Spirit Shroud? Somehow, I'm not convinced random die rolls will somehow lead to more coherent narratives of what the PCs are doing. My evidence of this? Multiple games that I've played with random character and event generation that lead to utterly bizarre and nonsensical results.</p><p></p><p>A "perfectly curated character"? Well, I currently don't randomize race, class, subclass, background, equipment, feats... is that somehow different than not randomizing spells? Am I somehow doing something wrong by choosing options instead of randomizing them? </p><p></p><p>As for "multiple specific superpowers from a vast list"... yeah, welcome to spellcasting. Glad you could join us. What I WANT in regards to this sudden tangent of randomizing wizard spells is to keep the game like it currently is, because getting to pick two spells per level isn't a problem that I have ever had. If you don't like that, feel free to randomize your spells to your hearts content. But I see no value in doing so for other players or the game as a whole.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9343239, member: 6801228"] Wow. Wanna poison the well a bit harder? I can still feel my eyeballs after reading this. I'm sure you can fix that with some cyanide. Out of nowhere, you suddenly started saying that wizards should gain random spells. This would not apply to bards, clerics, paladins, druids, sorcerers, warlocks, arcane Tricksters, Eldrtich Knights, Rangers or Artificers. I know this would not apply to them, because one of your compromises has continuously been the acquisition of spells through treasure, and no other class can do this. So, you want to randomize wizards... just because you think it would be more fun if they had to put more effort into gaining their spells than literally everyone else. No regard to setting? What setting? You have not said this is for setting purposes, you want this for every single wizard. Regardless of setting. Why even bring up "with no regard to the setting" except to poison the well of response? With no regard to what the PC is doing? Do you mean that you think it somehow makes more sense for someone who is specializing in fire spells to suddenly learn Leomund's Tiny Hut or Spirit Shroud? Somehow, I'm not convinced random die rolls will somehow lead to more coherent narratives of what the PCs are doing. My evidence of this? Multiple games that I've played with random character and event generation that lead to utterly bizarre and nonsensical results. A "perfectly curated character"? Well, I currently don't randomize race, class, subclass, background, equipment, feats... is that somehow different than not randomizing spells? Am I somehow doing something wrong by choosing options instead of randomizing them? As for "multiple specific superpowers from a vast list"... yeah, welcome to spellcasting. Glad you could join us. What I WANT in regards to this sudden tangent of randomizing wizard spells is to keep the game like it currently is, because getting to pick two spells per level isn't a problem that I have ever had. If you don't like that, feel free to randomize your spells to your hearts content. But I see no value in doing so for other players or the game as a whole. [/QUOTE]
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