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The main problem I have with Kenzer's Geanavue
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<blockquote data-quote="Scarogoth" data-source="post: 120308" data-attributes="member: 3507"><p><strong>Geanavue</strong></p><p></p><p>Oh, come on. The city offers way more detail than that. There are all sorts of possibilities for intrigue, murders, monsters and the like if you look for them -- they're just not stalking the streets looking obvious. Hence, the Rumours. It's an aphorism, but I guess Geanavue can only be what you make of it.</p><p></p><p>I open the book at random:</p><p></p><p>pg. 31 "To this day, according the Geanavese lore, the "Treasures of Kuulovaas" remain hidden. They are almost certainly somewhere in or near the Castle. Other rumors insist that they may lie in a rockfall-sealed mountain cavern reachable only by mining in the right place…"</p><p></p><p>pg. 51 "Inevitably, there are still rumors of secret passages that run under the walls, from cellars in the city to places that were once cellars in outyards, and are now stone-slab doors only lightly covered with concealing earth. Tales persist of fugitives hiding for years in these forgotten passages, or mosters using them as lairs from which to prowl the city at night."</p><p></p><p>pg. 71 "Maraatii hungers after magic items as eagerly as her brother. She does not dare to disturb his traps to take or tinker with his enchantd things… various rogues, personal trade agents, and adventuring bands covertly and ceaselessly scour Tellene for magic items to bring back to her."</p><p></p><p>pg. 120 "According to persistent city legendd, a fortune in stolen gems remains concealed here. some tales say chests were sunk beneath the waters and covered over with rubble that fell in to deep fissures... other stories say wizards created portals in midair here that lead to 'otherwheres' in which the gems are hidden."</p><p></p><p>And I've not even reached Chapter 14, Adventures Arising!</p><p></p><p>Surely, there's something there for you, isn't there? A Rumour or two along the way, and there's a whole adventure waiting to be written. The detail is there so you don't get bogged down having to create all of that, but can concentrate on writing the "juicy bits", if you will.</p><p></p><p>Well, ultimately, we can agree to disagree, I guess, but for me Geanavue does just what it says it wants to. I'm quoting again: "Geanavue is a haven of justice and prosperity for your characters -- but one that, for the unwary, can be just as deadly as the monster-haunted hills... Geanavue is a city designed to be used either as a "home base" or simply as a stopover in a Kalamar campaign."</p><p></p><p>And the truth remains, it is just one city in a world of detail. The adventures are out there!</p><p></p><p>Amen.</p><p></p><p>Dunx.</p></blockquote><p></p>
[QUOTE="Scarogoth, post: 120308, member: 3507"] [b]Geanavue[/b] Oh, come on. The city offers way more detail than that. There are all sorts of possibilities for intrigue, murders, monsters and the like if you look for them -- they're just not stalking the streets looking obvious. Hence, the Rumours. It's an aphorism, but I guess Geanavue can only be what you make of it. I open the book at random: pg. 31 "To this day, according the Geanavese lore, the "Treasures of Kuulovaas" remain hidden. They are almost certainly somewhere in or near the Castle. Other rumors insist that they may lie in a rockfall-sealed mountain cavern reachable only by mining in the right place…" pg. 51 "Inevitably, there are still rumors of secret passages that run under the walls, from cellars in the city to places that were once cellars in outyards, and are now stone-slab doors only lightly covered with concealing earth. Tales persist of fugitives hiding for years in these forgotten passages, or mosters using them as lairs from which to prowl the city at night." pg. 71 "Maraatii hungers after magic items as eagerly as her brother. She does not dare to disturb his traps to take or tinker with his enchantd things… various rogues, personal trade agents, and adventuring bands covertly and ceaselessly scour Tellene for magic items to bring back to her." pg. 120 "According to persistent city legendd, a fortune in stolen gems remains concealed here. some tales say chests were sunk beneath the waters and covered over with rubble that fell in to deep fissures... other stories say wizards created portals in midair here that lead to 'otherwheres' in which the gems are hidden." And I've not even reached Chapter 14, Adventures Arising! Surely, there's something there for you, isn't there? A Rumour or two along the way, and there's a whole adventure waiting to be written. The detail is there so you don't get bogged down having to create all of that, but can concentrate on writing the "juicy bits", if you will. Well, ultimately, we can agree to disagree, I guess, but for me Geanavue does just what it says it wants to. I'm quoting again: "Geanavue is a haven of justice and prosperity for your characters -- but one that, for the unwary, can be just as deadly as the monster-haunted hills... Geanavue is a city designed to be used either as a "home base" or simply as a stopover in a Kalamar campaign." And the truth remains, it is just one city in a world of detail. The adventures are out there! Amen. Dunx. [/QUOTE]
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