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The main problem I have with Kenzer's Geanavue
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<blockquote data-quote="Mark Plemmons" data-source="post: 125695" data-attributes="member: 1287"><p>Hello again, Kap! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I wanted to take a minute to give my two cents on your points. Note, none of my comments should be taken as argumentative. Also, when I ask a question, it's because I'm not sure of the answer (or maybe of the question itself).</p><p></p><p></p><p></p><p>Well, Reanaarese is probably the most unusual human language. It's long and flowery to speak (often called the "language of pillow-talk" by other human races). A good example of a Reanaarian-sounding word is in Tolkien - the name of Mount Doom. (pronounced Zha-ha-doom, I believe - or was that the planet of the Shadows in Babylon 5? Regardless, they're very similar.)</p><p></p><p>Overall, I understand what you're saying, but I'll have to disagree. With six different human races, it just doesn't make sense for all the languages to look and sound the same - i.e. English. Granted, the languages are unusual, but I've found that the words aren't hard to pronouce (in my opinion) if you say them out loud once or twice. It's interesting that we haven't had the same complaints (as far as I know) from European fans. Perhaps its because they're used to having neighbors with completely different languages, instead of us (typically) mono-lingual Americans?</p><p></p><p></p><p></p><p>Another tricky one. The adventure possibilities are there, particularly in the RumorQuest section, but no, they don't jump out screaming at you. However, I can just flip open the book, eyes closed and plop my finger down to easily find an adventure idea. Watch... (I swear, I'm not cheating.)</p><p></p><p>Page 135 - Saravel the Sneering. Saravel could call on the PCs with a request that they help him find something for him, or do something bad to an enemy of his, to help him regain his "rightful place" he claims he was cheated out of.</p><p></p><p>Page 70 - Column 2, Paragraph 4. Maraati could hire the PCs to track down a "hidden heir."</p><p></p><p>Page 123 - Mureetal's Pool. The PCs can go into the sewers because they've heard that a stone carving of Mureetal's face can tell them where to find a hidden treasure.</p><p></p><p>See? And these are pretty obscure passages I landed on. This also the best way to find cool adventures in the KoK campaign setting hardcover...</p><p></p><p></p><p></p><p>Geez, can't you give me an EASY problem? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, while this sounds like an interesting idea, I think we need to concentrate on building fans' knowledge of the Kingdoms of Kalamar setting (and the fact that it exists) for a while yet, before we start giving them reasons NOT to buy our products. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>AndI'm sure you're right about the fact that 50% of gamers not using our setting (at the moment....), but we're determined to do reach and exceed that 50%, by making the best setting possible, so we can: </p><p>1) share our love of Kalamar with the rest of the gaming community, and </p><p>2) TAKE OVER THE WORLD!!!! BWAH HA HA.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>What you (and a few others) have said about things being hard to convert makes me wonder if the OGL hasn't spoiled us all a little bit. When tons of generic books are coming out that are intended to fit into any campaign setting, a city book designed for a specific world seems unusual. Personally, I think it would just be easier to immerse yourself in Kalamar... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Seriously, thanks for your input, though!</p><p></p><p>Mark Plemmons</p><p>Kenzer and Company</p><p><a href="http://www.kenzerco.com" target="_blank">www.kenzerco.com</a></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 125695, member: 1287"] Hello again, Kap! :) I wanted to take a minute to give my two cents on your points. Note, none of my comments should be taken as argumentative. Also, when I ask a question, it's because I'm not sure of the answer (or maybe of the question itself). Well, Reanaarese is probably the most unusual human language. It's long and flowery to speak (often called the "language of pillow-talk" by other human races). A good example of a Reanaarian-sounding word is in Tolkien - the name of Mount Doom. (pronounced Zha-ha-doom, I believe - or was that the planet of the Shadows in Babylon 5? Regardless, they're very similar.) Overall, I understand what you're saying, but I'll have to disagree. With six different human races, it just doesn't make sense for all the languages to look and sound the same - i.e. English. Granted, the languages are unusual, but I've found that the words aren't hard to pronouce (in my opinion) if you say them out loud once or twice. It's interesting that we haven't had the same complaints (as far as I know) from European fans. Perhaps its because they're used to having neighbors with completely different languages, instead of us (typically) mono-lingual Americans? Another tricky one. The adventure possibilities are there, particularly in the RumorQuest section, but no, they don't jump out screaming at you. However, I can just flip open the book, eyes closed and plop my finger down to easily find an adventure idea. Watch... (I swear, I'm not cheating.) Page 135 - Saravel the Sneering. Saravel could call on the PCs with a request that they help him find something for him, or do something bad to an enemy of his, to help him regain his "rightful place" he claims he was cheated out of. Page 70 - Column 2, Paragraph 4. Maraati could hire the PCs to track down a "hidden heir." Page 123 - Mureetal's Pool. The PCs can go into the sewers because they've heard that a stone carving of Mureetal's face can tell them where to find a hidden treasure. See? And these are pretty obscure passages I landed on. This also the best way to find cool adventures in the KoK campaign setting hardcover... Geez, can't you give me an EASY problem? :) Seriously, while this sounds like an interesting idea, I think we need to concentrate on building fans' knowledge of the Kingdoms of Kalamar setting (and the fact that it exists) for a while yet, before we start giving them reasons NOT to buy our products. :) AndI'm sure you're right about the fact that 50% of gamers not using our setting (at the moment....), but we're determined to do reach and exceed that 50%, by making the best setting possible, so we can: 1) share our love of Kalamar with the rest of the gaming community, and 2) TAKE OVER THE WORLD!!!! BWAH HA HA.... :D What you (and a few others) have said about things being hard to convert makes me wonder if the OGL hasn't spoiled us all a little bit. When tons of generic books are coming out that are intended to fit into any campaign setting, a city book designed for a specific world seems unusual. Personally, I think it would just be easier to immerse yourself in Kalamar... :) Seriously, thanks for your input, though! Mark Plemmons Kenzer and Company [url]www.kenzerco.com[/url] [/QUOTE]
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