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The main problem I have with Kenzer's Geanavue
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 125961" data-attributes="member: 546"><p>Hi Mark! I did give KoK a fairly thorough read-through when it came out, and despite some interesting aspects, a lot of it (along with the weird names) was a turn-off. It just seemed bland, and an uncomfortable mix of high and low fantasy. I really was excited about it prior to reading it, too (from the ads). The production values were, of course, excellent, but pretty does not an interesting book make. I am a bit excited about your upcoming </p><p>KoK Player's Guide for the crunchy bits I can hopefully import into my setting (feats, etc.). </p><p></p><p>I think that getting more than 50% of D&D gamers to switch to KoK is ambitious but unrealistic. Even the "wildly popular" FR setting probably does not reach this level. The gaming community seems clearly and irrevocably divided for and against it (as with Greyhawk, to a lesser degree, or any published setting for that matter). The FR campaign setting book for 3e sold as well as it did because it had a slew of new feats, spells/domains and PrCs usable by any 3e gamer. Ensuring that KoK products can be easily used by EVERYONE would surely increase sales (and ultimately awareness and sales of KoK itself).</p><p></p><p>LANGUAGES REDUX:</p><p>Here's my thing on the languages: I agree that it would be unrealistic for so many different cultures to not have different languages in a meaningful way (GH and FR is guilty of this by insisting on a Common tongue that we don't even have in reality). My complaint is that you have not chosen a Latin base for your languages, making them much harder to get a handle on. </p><p></p><p>Instead, we get words with double vowels and too many syllables. These look weird and are hard to pronounce without fumbling over them several times at least. There are at least two different ways to pronounce double vowels, one is to draw out the sound, and the other is to pronounce it twice. Yet Geanavue does not tell us which way is correct. Can you shed some light on this for me?</p><p></p><p>Example: Rasibuur Halaagah, Master of Loona</p><p></p><p>Pronunciation #1 (drawn out): RasiBUUR HaLAAgah</p><p>Pronunciation #2 (said twice): Rasibu'UR Hala'AGAH</p><p></p><p>A real world example would be the city of Bacoor in the Philippines. It looks like you would pronounce it BaKOOR, but it actually pronounced Bako'OR. See what I mean? Now try to get Joe Average to try and pronounce it just by looking at it... ACK!</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 125961, member: 546"] Hi Mark! I did give KoK a fairly thorough read-through when it came out, and despite some interesting aspects, a lot of it (along with the weird names) was a turn-off. It just seemed bland, and an uncomfortable mix of high and low fantasy. I really was excited about it prior to reading it, too (from the ads). The production values were, of course, excellent, but pretty does not an interesting book make. I am a bit excited about your upcoming KoK Player's Guide for the crunchy bits I can hopefully import into my setting (feats, etc.). I think that getting more than 50% of D&D gamers to switch to KoK is ambitious but unrealistic. Even the "wildly popular" FR setting probably does not reach this level. The gaming community seems clearly and irrevocably divided for and against it (as with Greyhawk, to a lesser degree, or any published setting for that matter). The FR campaign setting book for 3e sold as well as it did because it had a slew of new feats, spells/domains and PrCs usable by any 3e gamer. Ensuring that KoK products can be easily used by EVERYONE would surely increase sales (and ultimately awareness and sales of KoK itself). LANGUAGES REDUX: Here's my thing on the languages: I agree that it would be unrealistic for so many different cultures to not have different languages in a meaningful way (GH and FR is guilty of this by insisting on a Common tongue that we don't even have in reality). My complaint is that you have not chosen a Latin base for your languages, making them much harder to get a handle on. Instead, we get words with double vowels and too many syllables. These look weird and are hard to pronounce without fumbling over them several times at least. There are at least two different ways to pronounce double vowels, one is to draw out the sound, and the other is to pronounce it twice. Yet Geanavue does not tell us which way is correct. Can you shed some light on this for me? Example: Rasibuur Halaagah, Master of Loona Pronunciation #1 (drawn out): RasiBUUR HaLAAgah Pronunciation #2 (said twice): Rasibu'UR Hala'AGAH A real world example would be the city of Bacoor in the Philippines. It looks like you would pronounce it BaKOOR, but it actually pronounced Bako'OR. See what I mean? Now try to get Joe Average to try and pronounce it just by looking at it... ACK! [/QUOTE]
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