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The main problem I have with Kenzer's Geanavue
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<blockquote data-quote="Mark Plemmons" data-source="post: 126778" data-attributes="member: 1287"><p>Another comment on the languages that just occured to me. </p><p></p><p>As your characters adventure throughout the world of Tellene, they will encounter people, places and things from various lands and races. The different human languages actually allow the players to learn things about the NPCs and other objects. </p><p></p><p>Examples:</p><p></p><p>1) The DM tells you that you overhear a story about a man named D'Kar. Immediately, you know that the D'Kar is probably a Kalamaran (because the Kalamaran language uses apostrophes between double consonants).</p><p></p><p>2) The DM could show you a player aid of a scroll written in Reanaarese. Because of the many double or triple vowels and rarity of two consonants being side by side, you will know that it IS Reanaarese and can begin to search for someone who can read/speak it (assuming that none of the other PC's can).</p><p></p><p>The great thing about Kalamar is that, the more you play in the world, the more it FEELS like a real world, rather than an artificial place. The languages (and lands, races, etc) are part of this, and to remove or ignore one would decrease the overall enjoyment of the setting, in my opinion. Of course, it doesn't help you if you're converting a book to another setting, but that's not the intent. The intent is to make the world come alive.</p><p></p><p>Mark Plemmons</p><p>Kenzer and Company</p><p><a href="http://www.kenzerco.com" target="_blank">www.kenzerco.com</a></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 126778, member: 1287"] Another comment on the languages that just occured to me. As your characters adventure throughout the world of Tellene, they will encounter people, places and things from various lands and races. The different human languages actually allow the players to learn things about the NPCs and other objects. Examples: 1) The DM tells you that you overhear a story about a man named D'Kar. Immediately, you know that the D'Kar is probably a Kalamaran (because the Kalamaran language uses apostrophes between double consonants). 2) The DM could show you a player aid of a scroll written in Reanaarese. Because of the many double or triple vowels and rarity of two consonants being side by side, you will know that it IS Reanaarese and can begin to search for someone who can read/speak it (assuming that none of the other PC's can). The great thing about Kalamar is that, the more you play in the world, the more it FEELS like a real world, rather than an artificial place. The languages (and lands, races, etc) are part of this, and to remove or ignore one would decrease the overall enjoyment of the setting, in my opinion. Of course, it doesn't help you if you're converting a book to another setting, but that's not the intent. The intent is to make the world come alive. Mark Plemmons Kenzer and Company [url]www.kenzerco.com[/url] [/QUOTE]
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The main problem I have with Kenzer's Geanavue
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