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<blockquote data-quote="Snarf Zagyg" data-source="post: 8333146" data-attributes="member: 7023840"><p>I think you are discussing an interesting issue. D&D, if you were young when it was vital in the 70s and very early 80s, was like coming across a stash of Playgirls or Playboys in the forest (depending on your preference ... or both ... no judging). It was deeply weird and adult in ways that other things just weren't. </p><p></p><p>The culture itself has changed- one of the weird moments if you watch Stranger Things with a younger generation is things that seem unremarkable if you grew up back then (riding bikes at all hours, parents with no idea where you are) are bizarre today. </p><p></p><p>Admittedly, some of the things that made it weird and transgressive also made it exclusionary- such as the art, which tended to be more "male-gaze-y". </p><p></p><p>I wouldn't say that it is uninspired today- I would say the game itself is more "safe" (more "kid-friendly") while the surrounding culture is also more "transgressive" in general (many computer games, for example, have such wild ideas ...) that D&D seems fairly tame by comparison.</p><p></p><p>Part of it is probably just the nostalgia- it was weirder when you first played it because it's all new. New players probably find it pretty weird! You can't recapture that feeling.</p><p></p><p>Maybe try some other TTRPGs?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8333146, member: 7023840"] I think you are discussing an interesting issue. D&D, if you were young when it was vital in the 70s and very early 80s, was like coming across a stash of Playgirls or Playboys in the forest (depending on your preference ... or both ... no judging). It was deeply weird and adult in ways that other things just weren't. The culture itself has changed- one of the weird moments if you watch Stranger Things with a younger generation is things that seem unremarkable if you grew up back then (riding bikes at all hours, parents with no idea where you are) are bizarre today. Admittedly, some of the things that made it weird and transgressive also made it exclusionary- such as the art, which tended to be more "male-gaze-y". I wouldn't say that it is uninspired today- I would say the game itself is more "safe" (more "kid-friendly") while the surrounding culture is also more "transgressive" in general (many computer games, for example, have such wild ideas ...) that D&D seems fairly tame by comparison. Part of it is probably just the nostalgia- it was weirder when you first played it because it's all new. New players probably find it pretty weird! You can't recapture that feeling. Maybe try some other TTRPGs? [/QUOTE]
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