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<blockquote data-quote="toucanbuzz" data-source="post: 8333413" data-attributes="member: 19270"><p>[ATTACH=full]140093[/ATTACH]</p><p>I chalk it up to nostalgia for what it felt like when I started around age 10 and what it feels like now. It was something the cool kids didn't play, that my grandmother disapproved of, that my mother (still) thought was a kid's game that I'd grow out of 30+ years later. It was something buried in the back of the Waldenbooks at the mall rather than front and center. I get that it can feel like perhaps the game has been hijacked by "pseudo-nerds" who maybe don't get that for a lot of gamers, it was and is a way to break through the social ice, express one's self, and be part of something special. </p><p></p><p>It's perhaps the same feel when we saw the grimy, dingy, gaming store go under that was run by the heavyset guy who didn't bathe but had full knowledge of everything Magic the Gathering and while loving the games had no business sense. The store was replaced by a well-lit, spacious Gaming Store with not only our treasured RPGs, but every vanilla board game as well, and you'd see well dressed families with strollers and even school class field trips on weekends as rewards for a job well done by spending an afternoon playing D&D. Sure, it's good to see the business doing well and new players in the fold, but for some, there was a loss of being part of something for only you.</p><p></p><p>Still, I can't lament long. D&D has come a long way from art of naked tied up women and naked succubus art inspired by 1970s Playboy magazines, chain mail bikinis, female characters capped at 17 STR, cultural and racial stereotypes, and so on. It's more inclusive, and that's opened doors to me finding more gamers. I moved a couple years back and instantly found gamers who like my style of more "old school:" grittier, darker, riskier. That wouldn't have easily happened 20 years ago (and didn't!)</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8333413, member: 19270"] [ATTACH type="full" width="379px"]140093[/ATTACH] I chalk it up to nostalgia for what it felt like when I started around age 10 and what it feels like now. It was something the cool kids didn't play, that my grandmother disapproved of, that my mother (still) thought was a kid's game that I'd grow out of 30+ years later. It was something buried in the back of the Waldenbooks at the mall rather than front and center. I get that it can feel like perhaps the game has been hijacked by "pseudo-nerds" who maybe don't get that for a lot of gamers, it was and is a way to break through the social ice, express one's self, and be part of something special. It's perhaps the same feel when we saw the grimy, dingy, gaming store go under that was run by the heavyset guy who didn't bathe but had full knowledge of everything Magic the Gathering and while loving the games had no business sense. The store was replaced by a well-lit, spacious Gaming Store with not only our treasured RPGs, but every vanilla board game as well, and you'd see well dressed families with strollers and even school class field trips on weekends as rewards for a job well done by spending an afternoon playing D&D. Sure, it's good to see the business doing well and new players in the fold, but for some, there was a loss of being part of something for only you. Still, I can't lament long. D&D has come a long way from art of naked tied up women and naked succubus art inspired by 1970s Playboy magazines, chain mail bikinis, female characters capped at 17 STR, cultural and racial stereotypes, and so on. It's more inclusive, and that's opened doors to me finding more gamers. I moved a couple years back and instantly found gamers who like my style of more "old school:" grittier, darker, riskier. That wouldn't have easily happened 20 years ago (and didn't!) [/QUOTE]
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