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<blockquote data-quote="Charlaquin" data-source="post: 8333685" data-attributes="member: 6779196"><p>Yeah, in my experience, this Matt Mercer style of intense theatrics but minimal mechanical risk of character death is what I think the majority of players want from the game. Players tend to like their characters and don’t want them to die, they just want the <em>feeling</em> of their character being in danger, so they can overcome that danger and feel like awesome heroes. An occasional character death can be acceptable of course, but it should feel dramatically appropriate when it happens.</p><p></p><p>Now, this obviously isn’t what everyone wants, but do I think folks (and especially DMs) who want more mechanical challenge are disproportionately represented in online D&D discussion spaces like forums. Obviously I don’t have data to back that up, but it’s the sense I get. And even in those spaces, we still see a respectable amount of advocacy in favor of that low-lethality, theatrical type of play.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8333685, member: 6779196"] Yeah, in my experience, this Matt Mercer style of intense theatrics but minimal mechanical risk of character death is what I think the majority of players want from the game. Players tend to like their characters and don’t want them to die, they just want the [I]feeling[/I] of their character being in danger, so they can overcome that danger and feel like awesome heroes. An occasional character death can be acceptable of course, but it should feel dramatically appropriate when it happens. Now, this obviously isn’t what everyone wants, but do I think folks (and especially DMs) who want more mechanical challenge are disproportionately represented in online D&D discussion spaces like forums. Obviously I don’t have data to back that up, but it’s the sense I get. And even in those spaces, we still see a respectable amount of advocacy in favor of that low-lethality, theatrical type of play. [/QUOTE]
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