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<blockquote data-quote="Charlaquin" data-source="post: 8333700" data-attributes="member: 6779196"><p>It’s also great fun for a significant number of people.</p><p></p><p>Just because an individual encounter is short and easy doesn’t necessarily mean it’s boring. Players have fun handily winning an encounter with only a few hp and maybe a low-level spell slot lost. And after a few of these, they stop being quite so easy. Eventually, they become pretty challenging. That’s good pacing! Now, not everyone enjoys resource management games, and that’s fine. That’s why the game gives guidelines for what an average group can be expected to handle, instead of restrictions on what a DM is allowed to run. If you don’t like the baseline parameters, they’re easy to change, and the game works just fine. But, again, it’s silly to complain that the game is too easy when you’re significantly undershooting the recommended difficulty.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8333700, member: 6779196"] It’s also great fun for a significant number of people. Just because an individual encounter is short and easy doesn’t necessarily mean it’s boring. Players have fun handily winning an encounter with only a few hp and maybe a low-level spell slot lost. And after a few of these, they stop being quite so easy. Eventually, they become pretty challenging. That’s good pacing! Now, not everyone enjoys resource management games, and that’s fine. That’s why the game gives guidelines for what an average group can be expected to handle, instead of restrictions on what a DM is allowed to run. If you don’t like the baseline parameters, they’re easy to change, and the game works just fine. But, again, it’s silly to complain that the game is too easy when you’re significantly undershooting the recommended difficulty. [/QUOTE]
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