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<blockquote data-quote="Shiroiken" data-source="post: 8333702" data-attributes="member: 6775477"><p>While I'm not necessarily thrilled with the overall direction of the game, one of the great things about it is the ability to adapt it to your own desires. I still run a fairly old school, adult themed Greyhawk game using 5E; I just make the necessary mechanical adjustments required. I have traditional racism, but it's based on actual race, not ethnicity (dwarves and elves don't get along, gnomes and dwarves are cousins, everyone hates orcs, ect). I've divorced any connect they might have with any real world ethnicity by playing up their differences from humanity (they shouldn't be just funny looking humans). Pretty much the only trope I've dropped is the damsel in distress, simply using X in distress based on the particular adventure I've made. Because of this, it works quite well to give the feel of sword & sorcery without any real world baggage attached to it.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8333702, member: 6775477"] While I'm not necessarily thrilled with the overall direction of the game, one of the great things about it is the ability to adapt it to your own desires. I still run a fairly old school, adult themed Greyhawk game using 5E; I just make the necessary mechanical adjustments required. I have traditional racism, but it's based on actual race, not ethnicity (dwarves and elves don't get along, gnomes and dwarves are cousins, everyone hates orcs, ect). I've divorced any connect they might have with any real world ethnicity by playing up their differences from humanity (they shouldn't be just funny looking humans). Pretty much the only trope I've dropped is the damsel in distress, simply using X in distress based on the particular adventure I've made. Because of this, it works quite well to give the feel of sword & sorcery without any real world baggage attached to it. [/QUOTE]
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