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<blockquote data-quote="Charlaquin" data-source="post: 8333738" data-attributes="member: 6779196"><p>I dunno, I love the dungeon!</p><p></p><p>Actually, yes, a lot of them did.</p><p></p><p>That one I don’t think we can blame on the playtesters. If I recall correctly, monster stat blocks were written with spells from the PC spell list from the first playtest packet. Though from what I remember the idea was to make the stat blocks easily condensible into just a few lines of text in the modules, i.e. “the cave contains 1d6 kobolds (AC 12, HP 4, darkvision, sunlight sensitivity, pack tactics, <strong>dagger</strong>: +4, 5’/20’, 1d4 piercing damage).”</p><p></p><p>Well, I’m talking about the open playtest, so anyone who was interested could participate. It just happened that most people who were interested were folks who wanted to make sure the next edition wasn’t like 4e (this was the height of the edition war after all). There were also those of us who loved 4e involved, doing our best to fight to keep the 4e’s best ideas around in <em>some</em> form. </p><p></p><p>Yeah, the prevailing attitude was that folks didn’t want the presentation to look “too gamey.” Natural language and rules being integrated directly into descriptive text were highly demanded.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8333738, member: 6779196"] I dunno, I love the dungeon! Actually, yes, a lot of them did. That one I don’t think we can blame on the playtesters. If I recall correctly, monster stat blocks were written with spells from the PC spell list from the first playtest packet. Though from what I remember the idea was to make the stat blocks easily condensible into just a few lines of text in the modules, i.e. “the cave contains 1d6 kobolds (AC 12, HP 4, darkvision, sunlight sensitivity, pack tactics, [B]dagger[/B]: +4, 5’/20’, 1d4 piercing damage).” Well, I’m talking about the open playtest, so anyone who was interested could participate. It just happened that most people who were interested were folks who wanted to make sure the next edition wasn’t like 4e (this was the height of the edition war after all). There were also those of us who loved 4e involved, doing our best to fight to keep the 4e’s best ideas around in [I]some[/I] form. Yeah, the prevailing attitude was that folks didn’t want the presentation to look “too gamey.” Natural language and rules being integrated directly into descriptive text were highly demanded. [/QUOTE]
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