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<blockquote data-quote="Grendel_Khan" data-source="post: 8333784" data-attributes="member: 7028554"><p>Slightly loaded question here, but when was the last time D&D got you excited and inspired? I'm something of an old-timer, but even for me D&D was always the boring old default, a stodgy old system and style of play that didn't speak to me or the stories I was interested in. I think the OSR has sort of opened my eyes to just how much D&D has, in fact, changed over the decades that I stopped paying attention to it--and based on your original post, it sounds like what you're pining for is exactly the sort of transgressive, dangerous stuff that OSR is all about. </p><p></p><p>But was there a specific time period or edition where you felt like D&D was cool, edgy, etc.? Because I'm over here reading the new edition of The One Ring and mostly loving the way it delves into fantasy tropes, but every time I play or read 5e it feels like another reminder of how stuck in amber the core D&D experience is. Tactical combat, rest, tactical combat, tactical combat, long rest, wake up and get right back on the treadmill. And a lot of the back and forth in this thread is just more evidence of that. Quantifying the average number of encounters between these weirdly artificial, narrative-breaking rests? Yeesh. This is all about as far from cool, innovative, or transgressive as you can get, and I don't know if that's really about D&D going mainstream, edition changes, or anything other than D&D being resolutely, reliably D&D.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8333784, member: 7028554"] Slightly loaded question here, but when was the last time D&D got you excited and inspired? I'm something of an old-timer, but even for me D&D was always the boring old default, a stodgy old system and style of play that didn't speak to me or the stories I was interested in. I think the OSR has sort of opened my eyes to just how much D&D has, in fact, changed over the decades that I stopped paying attention to it--and based on your original post, it sounds like what you're pining for is exactly the sort of transgressive, dangerous stuff that OSR is all about. But was there a specific time period or edition where you felt like D&D was cool, edgy, etc.? Because I'm over here reading the new edition of The One Ring and mostly loving the way it delves into fantasy tropes, but every time I play or read 5e it feels like another reminder of how stuck in amber the core D&D experience is. Tactical combat, rest, tactical combat, tactical combat, long rest, wake up and get right back on the treadmill. And a lot of the back and forth in this thread is just more evidence of that. Quantifying the average number of encounters between these weirdly artificial, narrative-breaking rests? Yeesh. This is all about as far from cool, innovative, or transgressive as you can get, and I don't know if that's really about D&D going mainstream, edition changes, or anything other than D&D being resolutely, reliably D&D. [/QUOTE]
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