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<blockquote data-quote="Malmuria" data-source="post: 8333823" data-attributes="member: 7030755"><p>I like WWN! The layout is functional, with topics being confined to 1-2 pages and with headings that are easy to read. Pretty much every page has a heading at the top that lets you know where you are in the book. The world building tools are extensive and I haven't tried to use them myself, but I like how straightforward the game is in saying "in this game the GM builds a world, and here are a bunch of concrete steps and tools to build that world." The 5e dmg tries to do that but between the terrible organization (step 1: create the multiverse), the vague and verbose writing (did you know that stories have a beginning, a middle, and an end?), and uninspiring random tables it does not work out well. I'm just looking at it now. Look at p. 81, where the important topic of Creating Encounters starts in the middle of the page, runs over 5 pages with interspersed unrelated art getting in the way, with headers like on p. 84 that start at the end of the page and has one sentence on that page before the rest is on the next page. What I want from this section is a 2 page spread with a flowchart and all the important tables with another 2 page spread with any contextual information, preferably in bullet point form where possible, and some art because you have extra space from being so concise. <end rant></p><p></p><p>But yes, world building with WWN is exactly the thing I get excited about more than pulling out any official 5e book anymore</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8333823, member: 7030755"] I like WWN! The layout is functional, with topics being confined to 1-2 pages and with headings that are easy to read. Pretty much every page has a heading at the top that lets you know where you are in the book. The world building tools are extensive and I haven't tried to use them myself, but I like how straightforward the game is in saying "in this game the GM builds a world, and here are a bunch of concrete steps and tools to build that world." The 5e dmg tries to do that but between the terrible organization (step 1: create the multiverse), the vague and verbose writing (did you know that stories have a beginning, a middle, and an end?), and uninspiring random tables it does not work out well. I'm just looking at it now. Look at p. 81, where the important topic of Creating Encounters starts in the middle of the page, runs over 5 pages with interspersed unrelated art getting in the way, with headers like on p. 84 that start at the end of the page and has one sentence on that page before the rest is on the next page. What I want from this section is a 2 page spread with a flowchart and all the important tables with another 2 page spread with any contextual information, preferably in bullet point form where possible, and some art because you have extra space from being so concise. <end rant> But yes, world building with WWN is exactly the thing I get excited about more than pulling out any official 5e book anymore [/QUOTE]
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