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<blockquote data-quote="Charlaquin" data-source="post: 8333881" data-attributes="member: 6779196"><p>I think you’re getting at something here that I’m going to have to borrow some Forge jargon to describe. A lot of pixels have been spilled on what the Forge called “Story Before” and “Story Now”: respectively, coming up with a story first and playing it out at the table, versus creating a story as you play. But I think there’s another approach to story that didn’t really get attention on the Forge, tending to be lumped in with one of the other two. You might call it “Story After”: where there is no story planned out, and no particular effort is made during play to craft a story out of what’s happening; rather, you explore the world and as you put it, <strong>just see what happens</strong>. It’s only in looking at the events that occurred during play retrospectively that a story emerges. The story is neither something the DM plans nor something that occurs during play, it’s what you tell when you’re looking back on the game, saying, “remember that time when…”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8333881, member: 6779196"] I think you’re getting at something here that I’m going to have to borrow some Forge jargon to describe. A lot of pixels have been spilled on what the Forge called “Story Before” and “Story Now”: respectively, coming up with a story first and playing it out at the table, versus creating a story as you play. But I think there’s another approach to story that didn’t really get attention on the Forge, tending to be lumped in with one of the other two. You might call it “Story After”: where there is no story planned out, and no particular effort is made during play to craft a story out of what’s happening; rather, you explore the world and as you put it, [B]just see what happens[/B]. It’s only in looking at the events that occurred during play retrospectively that a story emerges. The story is neither something the DM plans nor something that occurs during play, it’s what you tell when you’re looking back on the game, saying, “remember that time when…” [/QUOTE]
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