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General Tabletop Discussion
*Dungeons & Dragons
The Making and Breaking of Deities & Demigods
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<blockquote data-quote="dave2008" data-source="post: 7612127" data-attributes="member: 83242"><p>I think that is too high standard. Accuracy is nearly impossible in current religions, not to mention dead ones. What is accurate to one practitioner of a faith and be false and blasphemy to another of the same faith. Accuracy is in the I of the beholder.</p><p></p><p></p><p></p><p>Again, I think accuracy, or complete accuracy, is to high a standard. I would go for intent and inspiration.</p><p></p><p>Also, I will clarify that the inaccuracies are your opinion, not fact. Now, of course we have a lot more information than James had (despite the 5 years of research), and given how subjective myths, legends, and religions are - I would find it highly likely that a game supplement would have some inaccuracies. To claim 100% accuracy is the place of faith and religion, not a RPG supplement.</p><p></p><p> So is the bible to Christians, that's why we got the D&D satanic scare in the US. What is your point?</p><p></p><p></p><p></p><p>Again that is to strict of a standard - someone is always sensitive when it comes to religion. I personally don't find it sensitive to discuss religion, in fact I enjoy it. So is it okay for me to make a RPG product that involves RW religions?</p><p></p><p>Ugh, I am regretting this response. I don't see continuing this conversation going well and I get the feeling that this subject is too sensitive for you. Maybe you should take your own advice. I think it is perhaps the best approach in this context. The internet is not the best conduit for sensitivity.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7612127, member: 83242"] I think that is too high standard. Accuracy is nearly impossible in current religions, not to mention dead ones. What is accurate to one practitioner of a faith and be false and blasphemy to another of the same faith. Accuracy is in the I of the beholder. Again, I think accuracy, or complete accuracy, is to high a standard. I would go for intent and inspiration. Also, I will clarify that the inaccuracies are your opinion, not fact. Now, of course we have a lot more information than James had (despite the 5 years of research), and given how subjective myths, legends, and religions are - I would find it highly likely that a game supplement would have some inaccuracies. To claim 100% accuracy is the place of faith and religion, not a RPG supplement. So is the bible to Christians, that's why we got the D&D satanic scare in the US. What is your point? Again that is to strict of a standard - someone is always sensitive when it comes to religion. I personally don't find it sensitive to discuss religion, in fact I enjoy it. So is it okay for me to make a RPG product that involves RW religions? Ugh, I am regretting this response. I don't see continuing this conversation going well and I get the feeling that this subject is too sensitive for you. Maybe you should take your own advice. I think it is perhaps the best approach in this context. The internet is not the best conduit for sensitivity. [/QUOTE]
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The Making and Breaking of Deities & Demigods
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