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The Malentir Vale - D&D 4e Campaign
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<blockquote data-quote="Hand of Graz'zt" data-source="post: 4414789" data-attributes="member: 71489"><p><strong>The Races of Malentir Vale</strong></p><p> You will notice some unusual race possibilities here, for the most part I point you towards the core races but if one particularly appeals to you I have no problem allowing you to play some of the more unusual races. Please note that unlike prior versions of D&D all races are quite strong and have their own unique advantages - playing a human or halfling is just as if not more powerful as playing a minotaur or doppelganger. </p><p></p><p></p><p></p><p>Under some race descriptions I have included "Tread Lightly", this means that this race choice should be handled with care when deciding on your history and concept as you will be playing with characters from a variety of races and backgrounds. This is a group game, so your half goblin drow manticore dragon whose life goal is the death of all dwarves is not particularly welcome.</p><p> </p><p> <strong>Doppelganger</strong></p><p> The Doppelganger race is a shade of its once great power due to the War of a Thousand Faces which destroyed their home realm. The small number of Doppelganger's that are known to exist serve primarily as spies for the Empire of Nerath. Tread Lightly.</p><p> </p><p> <strong>Dragonborn</strong></p><p> While there are no clans based in the Malentir Vale there is a community of Dragonborn in Erathon as well as a number that make their way as farmers or miners. The Scales of Bahumat, a knightly order or predominantly dragonborn have a chapterhouse within the Vale also. A number of clans do battle in the swamps to the southwest believing there to be an ancient dragonlord within the murky waters. Whether they are battling to free or keep prisoned the dragon is still unclear to most outsiders. To the north is a powerful conglomeration of clans who have united under the clan name BlackXXXXXX, whispers have reached the Malentir Vale of the birth of New Arkhosia.</p><p> </p><p> <strong>Drow</strong></p><p> The Drow are the evil spider kissing, Lloth loving, underground dwelling elves you know and love/hate. Due to a curse bestowed upon them long ago a number of the elves of the Darkwild exhibit the exact same traits as their subterranean cousins. Therefore when playing an Elf of the Darkwild tribe you have the option of choosing the Drow race features. Please note that Drow are not well regarded within Malentir Vale. Tread Lightly.</p><p> </p><p> <strong>Dwarf</strong></p><p> Dwarves of the Vale generally call Stoneanvil Fortress home or make their lives amongst the villages, most notably Delverstown due to its heavy mining focus. A number of Dwarves have shown their skill as merchants so more than one Trading House is headed by one of this race. The recent (in Dwarf reckoning) taking of the Fortress from the Chaos Dwarves and rumours of a Deep Expedition to reclaim some of the lower levels has buoyed the hopes of dwarves all over the world. From the Mountainhomes, Ironcove and the Stained Peaks the eldest race come, eager to strike their fame and fortune in the new lands.</p><p> </p><p> <strong>Eladrin</strong></p><p> The vast majority of Eladrin make their home in the Court of the Green Lady, while a few live among the various towns and villages. There are other Eladrin Courts however, so if you are dying to be in a Eladrin Court but don’t like the flavour of the Court of the Green Lady, there are alternatives.</p><p> </p><p> <strong>Elf</strong></p><p> The elves of Malentir Vale as a general rule belong to the Greensong or Darkwild, please note the comments in the Drow section for another choice for Darkwild elves. Please note that you are free to choose the Elf race if you belong to the Darkwild, a lot of the Darkwild are born as normal elves, the only difference being a strong tendency towards white hair and being quite shorter than their Greensong cousins.</p><p> </p><p> <strong>Goblin</strong></p><p> Tread Lightly. There is a number of goblin tribes amongst the forests and mountains, for the most part they are feral and primitive. There is also some suspected goblin fortresses which more civilised tribes of goblins call home.</p><p> </p><p> <strong>Half-Elf</strong></p><p> See Human and Elf entries.</p><p> </p><p> <strong>Halfling</strong></p><p> The Halflings congregate primarily in Lakeview, preferring the flow and run of the rivers like most of their race. A number of Halfling also call Erathon home, seduced by the trappings a larger town provides. While some fishermen and merchants speak behind closed doors of extortion and racketeering, few can reconcile such comments with the fun loving halfling race. And those that do find themselves decorating the bed of the river with an anvil tied to their neck - The Five Families are just a legend ya hear!</p><p> </p><p> <strong>Hobgoblin</strong></p><p> Tread Lightly. Of all the goblinoid races the hobgoblins are the most "civilised" in that there is a small hobgoblin nation made of a couple fledgling towns far to the south east. Like all goblinoid races they are regarded very poorly by most people in Malentir Vale.</p><p> </p><p> <strong>Human</strong></p><p> Humans make up the majority of the populations in the majority of the cities and villages of the Vale - with the exception of Lakeview where they are equal to Halflings. In the icy northlands there is known to be a number of tribes XXXXXXXXXXXXX</p><p> </p><p> <strong>Kobold</strong></p><p> Tread Lightly. There is a precedent set here however as the town drunkard of Whitestone is an aging Kobold named Kup.</p><p> </p><p> <strong>Lizardman</strong></p><p> To the south west of Lakeview there is a vast tract of swampland where Lizardfolk tribes do battle against each other and a Dragonborn clan. While not seen often in Malentir Vale, the odd Lizardman barge has made its way up the Palanar River to trade with the halflings of Lakeview.</p><p> </p><p> <strong>Minotaur</strong></p><p> Most Minotaurs keep to the Hornrealms (see below) with the rest of their brethren. There is a Minotaur family in Delverstown, the father makes his living as a miner there.</p><p> </p><p> <strong>Mind Flayer</strong></p><p> A handful of people in the whole of Malentir Vale even know what a Mind Flayer is, let alone have seen one. If you would like to play one, discuss the concept with me, there are a number of possibilities. Tread Lightly.</p><p> </p><p> <strong>Orc</strong></p><p> </p><p> <strong>Shadar-Kai</strong></p><p> The people of the Shadowfell, like those of the Feywild are regarded as mystical by the inhabitants of the towns and villages of Malentir Vale.</p><p> </p><p> <strong>Tiefling</strong></p><p> </p><p> <strong>Warforged</strong></p><p> Malentir Vale is home to a number of Warforged, both Awakened who live their own lives and un-Awakened who perform menial tasks in the fields or mines.</p><p> </p><p> If there is a race you wish to play that is not on this list (what the hell do you want to play, I got Mind Flayers and Minotaurs on the list for fksake!) let me know and we can discuss.</p></blockquote><p></p>
[QUOTE="Hand of Graz'zt, post: 4414789, member: 71489"] [B]The Races of Malentir Vale[/B] You will notice some unusual race possibilities here, for the most part I point you towards the core races but if one particularly appeals to you I have no problem allowing you to play some of the more unusual races. Please note that unlike prior versions of D&D all races are quite strong and have their own unique advantages - playing a human or halfling is just as if not more powerful as playing a minotaur or doppelganger. Under some race descriptions I have included "Tread Lightly", this means that this race choice should be handled with care when deciding on your history and concept as you will be playing with characters from a variety of races and backgrounds. This is a group game, so your half goblin drow manticore dragon whose life goal is the death of all dwarves is not particularly welcome. [B]Doppelganger[/B] The Doppelganger race is a shade of its once great power due to the War of a Thousand Faces which destroyed their home realm. The small number of Doppelganger's that are known to exist serve primarily as spies for the Empire of Nerath. Tread Lightly. [B]Dragonborn[/B] While there are no clans based in the Malentir Vale there is a community of Dragonborn in Erathon as well as a number that make their way as farmers or miners. The Scales of Bahumat, a knightly order or predominantly dragonborn have a chapterhouse within the Vale also. A number of clans do battle in the swamps to the southwest believing there to be an ancient dragonlord within the murky waters. Whether they are battling to free or keep prisoned the dragon is still unclear to most outsiders. To the north is a powerful conglomeration of clans who have united under the clan name BlackXXXXXX, whispers have reached the Malentir Vale of the birth of New Arkhosia. [B]Drow[/B] The Drow are the evil spider kissing, Lloth loving, underground dwelling elves you know and love/hate. Due to a curse bestowed upon them long ago a number of the elves of the Darkwild exhibit the exact same traits as their subterranean cousins. Therefore when playing an Elf of the Darkwild tribe you have the option of choosing the Drow race features. Please note that Drow are not well regarded within Malentir Vale. Tread Lightly. [B]Dwarf[/B] Dwarves of the Vale generally call Stoneanvil Fortress home or make their lives amongst the villages, most notably Delverstown due to its heavy mining focus. A number of Dwarves have shown their skill as merchants so more than one Trading House is headed by one of this race. The recent (in Dwarf reckoning) taking of the Fortress from the Chaos Dwarves and rumours of a Deep Expedition to reclaim some of the lower levels has buoyed the hopes of dwarves all over the world. From the Mountainhomes, Ironcove and the Stained Peaks the eldest race come, eager to strike their fame and fortune in the new lands. [B]Eladrin[/B] The vast majority of Eladrin make their home in the Court of the Green Lady, while a few live among the various towns and villages. There are other Eladrin Courts however, so if you are dying to be in a Eladrin Court but don’t like the flavour of the Court of the Green Lady, there are alternatives. [B]Elf[/B] The elves of Malentir Vale as a general rule belong to the Greensong or Darkwild, please note the comments in the Drow section for another choice for Darkwild elves. Please note that you are free to choose the Elf race if you belong to the Darkwild, a lot of the Darkwild are born as normal elves, the only difference being a strong tendency towards white hair and being quite shorter than their Greensong cousins. [B]Goblin[/B] Tread Lightly. There is a number of goblin tribes amongst the forests and mountains, for the most part they are feral and primitive. There is also some suspected goblin fortresses which more civilised tribes of goblins call home. [B]Half-Elf[/B] See Human and Elf entries. [B]Halfling[/B] The Halflings congregate primarily in Lakeview, preferring the flow and run of the rivers like most of their race. A number of Halfling also call Erathon home, seduced by the trappings a larger town provides. While some fishermen and merchants speak behind closed doors of extortion and racketeering, few can reconcile such comments with the fun loving halfling race. And those that do find themselves decorating the bed of the river with an anvil tied to their neck - The Five Families are just a legend ya hear! [B]Hobgoblin[/B] Tread Lightly. Of all the goblinoid races the hobgoblins are the most "civilised" in that there is a small hobgoblin nation made of a couple fledgling towns far to the south east. Like all goblinoid races they are regarded very poorly by most people in Malentir Vale. [B]Human[/B] Humans make up the majority of the populations in the majority of the cities and villages of the Vale - with the exception of Lakeview where they are equal to Halflings. In the icy northlands there is known to be a number of tribes XXXXXXXXXXXXX [B]Kobold[/B] Tread Lightly. There is a precedent set here however as the town drunkard of Whitestone is an aging Kobold named Kup. [B]Lizardman[/B] To the south west of Lakeview there is a vast tract of swampland where Lizardfolk tribes do battle against each other and a Dragonborn clan. While not seen often in Malentir Vale, the odd Lizardman barge has made its way up the Palanar River to trade with the halflings of Lakeview. [B]Minotaur[/B] Most Minotaurs keep to the Hornrealms (see below) with the rest of their brethren. There is a Minotaur family in Delverstown, the father makes his living as a miner there. [B]Mind Flayer[/B] A handful of people in the whole of Malentir Vale even know what a Mind Flayer is, let alone have seen one. If you would like to play one, discuss the concept with me, there are a number of possibilities. Tread Lightly. [B]Orc[/B] [B]Shadar-Kai[/B] The people of the Shadowfell, like those of the Feywild are regarded as mystical by the inhabitants of the towns and villages of Malentir Vale. [B]Tiefling[/B] [B]Warforged[/B] Malentir Vale is home to a number of Warforged, both Awakened who live their own lives and un-Awakened who perform menial tasks in the fields or mines. If there is a race you wish to play that is not on this list (what the hell do you want to play, I got Mind Flayers and Minotaurs on the list for fksake!) let me know and we can discuss. [/QUOTE]
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